using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldDecorizerSetting)] public class PacketWorldDecorizerSetting : Packet { public string ID; public ushort Selected; public PacketWorldDecorizerSetting() { } public PacketWorldDecorizerSetting(NetIncomingMessage im) { Deserialize(im); } } }