using Lidgren.Network;
using SRMultiplayer.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SRMultiplayer.Packets
{
public interface IPacket
{
PacketType GetPacketType();
///
/// Searilizes the given packet item
///
/// Outgoing Message that the packet should be added to
void Serialize(NetOutgoingMessage om);
///
/// Deserializes the given packet item
///
/// Incoming Message that the packet should be deserialized from
void Deserialize(NetIncomingMessage im);
}
}