using HarmonyLib; using SRMultiplayer.Packets; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Patches { [HarmonyPatch(typeof(FillableAshSource))] [HarmonyPatch("AddAsh")] class FillableAshSource_AddAsh { static void Postfix(FillableAshSource __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; var id = __instance.plotModel.gameObj.GetComponent().id; var num = __instance.plotModel.ashUnits; new PacketLandPlotAsh() { ID = id, Amount = num }.Send(); } } [HarmonyPatch(typeof(FillableAshSource))] [HarmonyPatch("ConsumeAsh")] class FillableAshSource_ConsumeAsh { static void Postfix(FillableAshSource __instance) { if (!Globals.IsMultiplayer || Globals.HandlePacket) return; var id = __instance.plotModel.gameObj.GetComponent().id; var num = __instance.plotModel.ashUnits; new PacketLandPlotAsh() { ID = id, Amount = num }.Send(); } } }