using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ExchangePrepareDaily)] public class PacketExchangePrepareDaily : Packet { public List pendingOfferRancherIds { get; set; } public PacketExchangePrepareDaily() { } public PacketExchangePrepareDaily(NetIncomingMessage im) { Deserialize(im); } public override void Serialize(NetOutgoingMessage om) { base.Serialize(om); om.Write(pendingOfferRancherIds.Count); foreach (var pending in pendingOfferRancherIds) { om.Write(pending); } } public override void Deserialize(NetIncomingMessage im) { base.Deserialize(im); pendingOfferRancherIds = new List(); int pendingCount = im.ReadInt32(); for (int i = 0; i < pendingCount; i++) { pendingOfferRancherIds.Add(im.ReadString()); } } } }