using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.LandPlotFeederSpeed)] public class PacketLandPlotFeederSpeed : Packet { public string ID; public byte Speed; public PacketLandPlotFeederSpeed() { } public PacketLandPlotFeederSpeed(NetIncomingMessage im) { Deserialize(im); } } }