using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldProgress)] public class PacketWorldProgress : Packet { public ushort Type; public int Amount; public PacketWorldProgress() { } public PacketWorldProgress(NetIncomingMessage im) { Deserialize(im); } } }