using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.IncinerateFX)] public class PacketIncinerateFX : Packet { public string ID; public bool Small; public bool Ash; public Vector3 Position; public Quaternion Rotation; public PacketIncinerateFX() { } public PacketIncinerateFX(NetIncomingMessage im) { Deserialize(im); } } }