using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lidgren.Network; namespace SRMultiplayer.Packets { [Packet(PacketType.PediaUnlock)] public class PacketPediaUnlock : Packet { public List IDs { get; set; } public PacketPediaUnlock() { } public PacketPediaUnlock(NetIncomingMessage im) { Deserialize(im); } public override void Serialize(NetOutgoingMessage om) { base.Serialize(om); om.Write(IDs.Count); foreach (var id in IDs) { om.Write(id); } } public override void Deserialize(NetIncomingMessage im) { base.Deserialize(im); int count = im.ReadInt32(); IDs = new List(); for (int i = 0; i < count; i++) { IDs.Add(im.ReadUInt16()); } } } }