using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.RegionChange)] public class PacketRegionChange : Packet { public int ID; public bool Load; public PacketRegionChange() { } public PacketRegionChange(NetIncomingMessage im) { Deserialize(im); } } }