using Lidgren.Network; using MonomiPark.SlimeRancher.DataModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.AccessDoors)] public class PacketAccessDoors : Packet { public struct AccessDoorData { public string ID; public AccessDoorModel Model; } public List Doors { get; set; } public PacketAccessDoors() { } public PacketAccessDoors(NetIncomingMessage im) { Deserialize(im); } public override void Serialize(NetOutgoingMessage om) { base.Serialize(om); om.Write(Doors.Count); foreach(var door in Doors) { om.Write(door.ID); om.Write((byte)door.Model.state); } } public override void Deserialize(NetIncomingMessage im) { base.Deserialize(im); Doors = new List(); int doorCount = im.ReadInt32(); for(int i = 0; i < doorCount; i++) { Doors.Add(new AccessDoorData() { ID = im.ReadString(), Model = new AccessDoorModel() { state = (AccessDoor.State)im.ReadByte() } }); } } } }