using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayerCurrencyDisplay)] public class PacketPlayerCurrencyDisplay : Packet { public bool IsNull; public int Currency; public PacketPlayerCurrencyDisplay() { } public PacketPlayerCurrencyDisplay(NetIncomingMessage im) { Deserialize(im); } } }