using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.FireStormMode)] public class PacketFireStormMode : Packet { public byte Mode; public PacketFireStormMode() { } public PacketFireStormMode(NetIncomingMessage im) { Deserialize(im); } } }