using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldMarketSold)] public class PacketWorldMarketSold : Packet { public ushort Ident; public int Count; public PacketWorldMarketSold() { } public PacketWorldMarketSold(NetIncomingMessage im) { Deserialize(im); } } }