using Lidgren.Network; using MonomiPark.SlimeRancher.DataModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldSwitches)] public class PacketWorldSwitches : Packet { public struct WorldSwitchData { public string ID; public MasterSwitchModel Model; } public List Switches { get; set; } public PacketWorldSwitches() { } public PacketWorldSwitches(NetIncomingMessage im) { Deserialize(im); } public override void Serialize(NetOutgoingMessage om) { base.Serialize(om); om.Write(Switches.Count); foreach(var switchData in Switches) { om.Write(switchData.ID); om.Write((byte)switchData.Model.state); } } public override void Deserialize(NetIncomingMessage im) { base.Deserialize(im); Switches = new List(); int switchCount = im.ReadInt32(); for(int i = 0; i < switchCount; i++) { Switches.Add(new WorldSwitchData() { ID = im.ReadString(), Model = new MasterSwitchModel() { state = (SwitchHandler.State)im.ReadByte() } }); } } } }