using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorOwner)] public class PacketActorOwner : Packet { public int ID; public byte Owner; public PacketActorOwner() { } public PacketActorOwner(NetIncomingMessage im) { Deserialize(im); } } }