using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Packets { [Packet(PacketType.LandPlotUpgrade)] public class PacketLandPlotUpgrade : Packet { public string ID; public byte Upgrade; public PacketLandPlotUpgrade() { } public PacketLandPlotUpgrade(NetIncomingMessage im) { Deserialize(im); } } }