using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorEmotions)] public class PacketActorEmotions : Packet { public int ID; public float Fear; public float Agitation; public float Hunger; public PacketActorEmotions() { } public PacketActorEmotions(NetIncomingMessage im) { Deserialize(im); } } }