using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorFX)] public class PacketActorFX : Packet { public enum FXType { SlimeEatFX, SlimeEatFavoriteFX, SlimeTransformFX, SlimeProduceFX } public int ID; public byte Type; public int Count; public PacketActorFX() { } public PacketActorFX(NetIncomingMessage im) { Deserialize(im); } } }