using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.GadgetExtractorUpdate)] public class PacketGadgetExtractorUpdate : Packet { public string ID; public int cyclesRemaining; public int queuedToProduce; public double cycleEndTime; public double nextProduceTime; public PacketGadgetExtractorUpdate() { } public PacketGadgetExtractorUpdate(NetIncomingMessage im) { Deserialize(im); } } }