using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.WorldTime)] public class PacketWorldTime : Packet { public double Time; public PacketWorldTime() { } public PacketWorldTime(NetIncomingMessage im) { Deserialize(im); } } }