using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorResourceAttach)] public class PacketActorResourceAttach : Packet { public string PlotID; public int ID; public int ResourceID; public int JointIndex; public PacketActorResourceAttach() { } public PacketActorResourceAttach(NetIncomingMessage im) { Deserialize(im); } } }