using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.DroneStationEnabled)] public class PacketDroneStationEnabled : Packet { public string ID; public bool Enabled; public PacketDroneStationEnabled() { } public PacketDroneStationEnabled(NetIncomingMessage im) { Deserialize(im); } } }