using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayAudio)] public class PacketPlayAudio : Packet { public string CueName; public Vector3 Position; public bool Loop; public PacketPlayAudio() { } public PacketPlayAudio(NetIncomingMessage im) { Deserialize(im); } } }