using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SRMultiplayer.Packets { [Packet(PacketType.PlayerJoined)] public class PacketPlayerJoined : Packet { public byte ID; public string Username; public PacketPlayerJoined() { } public PacketPlayerJoined(NetIncomingMessage im) { Deserialize(im); } } }