using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorFeral)] public class PacketActorFeral : Packet { public int ID; public bool Feral; public bool Deagitate; public PacketActorFeral() { } public PacketActorFeral(NetIncomingMessage im) { Deserialize(im); } } }