using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.GadgetAddBlueprint)] public class PacketGadgetAddBlueprint : Packet { public ushort ID; public PacketGadgetAddBlueprint() { } public PacketGadgetAddBlueprint(NetIncomingMessage im) { Deserialize(im); } } }