using Lidgren.Network; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRMultiplayer.Packets { [Packet(PacketType.ActorDestroy)] public class PacketActorDestroy : Packet { public int ID; public PacketActorDestroy() { } public PacketActorDestroy(NetIncomingMessage im) { Deserialize(im); } } }