164 lines
No EOL
5.1 KiB
C#
164 lines
No EOL
5.1 KiB
C#
using Microsoft.Win32;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace SRMultiplayer
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{
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public class ConsoleInput
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{
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public string inputString = "";
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public event Action<string> OnInputText;
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/// <summary>
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/// Handle updates the console
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/// This is to catch key presses and process them
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/// </summary>
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public void Update()
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{
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if (Console.KeyAvailable)
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{
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ConsoleKeyInfo consoleKeyInfo = Console.ReadKey();
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switch (consoleKeyInfo.Key)
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{
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case ConsoleKey.Enter: this.OnEnter(); break;
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case ConsoleKey.Backspace: this.OnBackspace(); break;
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case ConsoleKey.Escape: this.OnEscape(); break;
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case ConsoleKey.UpArrow: this.GetCommand(1); break;
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case ConsoleKey.DownArrow: this.GetCommand(-1); break;
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default:
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//check if pressed key is a character
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bool flag = consoleKeyInfo.KeyChar > '\0';
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if (flag)
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{
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//if so at it tothe input line
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this.inputString += consoleKeyInfo.KeyChar.ToString();
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this.RedrawInputLine();
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}
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break;
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}
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}
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}
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#region Console Processors
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/// <summary>
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/// Clears out the current console line
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/// </summary>
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public void ClearLine()
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{
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Console.CursorLeft = 0;
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Console.Write(new string(' ', Console.BufferWidth));
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Console.CursorTop--;
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Console.CursorLeft = 0;
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}
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/// <summary>
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/// Used to redraw the input line incase we had to hold for console write lines
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/// </summary>
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public void RedrawInputLine()
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{
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bool flag = Console.CursorLeft > 0;
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if (flag)
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{
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this.ClearLine();
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.Write("> ");
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Console.Write(this.inputString);
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}
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#endregion region
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#region Key Press Events
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/// <summary>
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/// Process Backspace pressed
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/// </summary>
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internal void OnBackspace()
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{
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bool flag = this.inputString.Length <= 0;
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if (!flag)
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{
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this.inputString = this.inputString.Substring(0, this.inputString.Length - 1);
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this.RedrawInputLine();
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}
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}
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/// <summary>
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/// Process Escape pressed
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/// </summary>
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internal void OnEscape()
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{
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this.ClearLine();
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this.inputString = "";
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this.RedrawInputLine();
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}
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/// <summary>
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/// Process Enter pressed
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/// </summary>
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internal void OnEnter()
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{
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this.ClearLine();
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("> " + this.inputString);
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string obj = this.inputString;
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this.inputString = "";
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bool flag = this.OnInputText != null;
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if (flag)
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{
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//on text inputed reset the search loc and cycle the search tree
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searchLoc = -1; //searchLoc set to -1 to always go to place 0 on first arrow
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AddToCommandTree(obj);
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this.OnInputText(obj);
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}
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}
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#endregion
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#region Command History Retrieval
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List<string> cmdTree = new List<string>();
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int maxCommands = 10;
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/// <summary>
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/// Manages the Command tree for the up and down arrows
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/// </summary>
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/// <param name="cmdText"></param>
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internal void AddToCommandTree(string cmdText)
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{
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cmdTree.Insert(0, cmdText);
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//if tree gets larger than 10 remove the 11th item
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if (cmdTree.Count > maxCommands) { cmdTree.RemoveAt(10); };
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}
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//handle internal cycling of last 10 commands
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int searchLoc = -1;
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/// <summary>
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/// Gets the command at the designaed slot from the current possition
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/// </summary>
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/// <param name="diff">Possition from the current Command </param>
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internal void GetCommand(int diff)
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{
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if (cmdTree.Count > 0)
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{
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searchLoc = searchLoc + diff;
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//prevent below 0 or over max position
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if (searchLoc > (cmdTree.Count - 1)) searchLoc = (cmdTree.Count - 1);
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if (searchLoc < 0) searchLoc = 0;
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//if a new location is found enter the search text in the input and redraw it.
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this.inputString = cmdTree[searchLoc];
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this.RedrawInputLine();
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}
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else
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{
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Console.WriteLine("cmdTree is empty");
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}
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}
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#endregion
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}
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} |