584 lines
19 KiB
C#
584 lines
19 KiB
C#
using System;
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using System.Net;
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using System.Threading;
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using System.Diagnostics;
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#if !__NOIPENDPOINT__
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using NetEndPoint = System.Net.IPEndPoint;
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#endif
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namespace Lidgren.Network
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{
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/// <summary>
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/// Represents a connection to a remote peer
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/// </summary>
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[DebuggerDisplay("RemoteUniqueIdentifier={RemoteUniqueIdentifier} RemoteEndPoint={m_remoteEndPoint}")]
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public partial class NetConnection
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{
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private const int m_infrequentEventsSkipFrames = 8; // number of heartbeats to skip checking for infrequent events (ping, timeout etc)
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private const int m_messageCoalesceFrames = 3; // number of heartbeats to wait for more incoming messages before sending packet
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internal NetPeer m_peer;
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internal NetPeerConfiguration m_peerConfiguration;
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internal NetConnectionStatus m_status; // actual status
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internal NetConnectionStatus m_outputtedStatus; // status that has been sent as StatusChanged message
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internal NetConnectionStatus m_visibleStatus; // status visible by querying the Status property
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internal NetEndPoint m_remoteEndPoint;
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internal NetSenderChannelBase[] m_sendChannels;
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internal NetReceiverChannelBase[] m_receiveChannels;
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internal NetOutgoingMessage m_localHailMessage;
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internal long m_remoteUniqueIdentifier;
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internal NetQueue<NetTuple<NetMessageType, int>> m_queuedOutgoingAcks;
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internal NetQueue<NetTuple<NetMessageType, int>> m_queuedIncomingAcks;
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private int m_sendBufferWritePtr;
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private int m_sendBufferNumMessages;
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private object m_tag;
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internal NetConnectionStatistics m_statistics;
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/// <summary>
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/// Gets or sets the application defined object containing data about the connection
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/// </summary>
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public object Tag
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{
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get { return m_tag; }
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set { m_tag = value; }
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}
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/// <summary>
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/// Gets the peer which holds this connection
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/// </summary>
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public NetPeer Peer { get { return m_peer; } }
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/// <summary>
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/// Gets the current status of the connection (synced to the last status message read)
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/// </summary>
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public NetConnectionStatus Status { get { return m_visibleStatus; } }
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/// <summary>
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/// Gets various statistics for this connection
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/// </summary>
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public NetConnectionStatistics Statistics { get { return m_statistics; } }
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/// <summary>
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/// Gets the remote endpoint for the connection
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/// </summary>
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public NetEndPoint RemoteEndPoint { get { return m_remoteEndPoint; } }
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/// <summary>
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/// Gets the unique identifier of the remote NetPeer for this connection
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/// </summary>
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public long RemoteUniqueIdentifier { get { return m_remoteUniqueIdentifier; } }
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/// <summary>
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/// Gets the local hail message that was sent as part of the handshake
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/// </summary>
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public NetOutgoingMessage LocalHailMessage { get { return m_localHailMessage; } }
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// gets the time before automatically resending an unacked message
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internal double GetResendDelay()
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{
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double avgRtt = m_averageRoundtripTime;
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if (avgRtt <= 0)
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avgRtt = 0.1; // "default" resend is based on 100 ms roundtrip time
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return 0.025 + (avgRtt * 2.1); // 25 ms + double rtt
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}
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internal NetConnection(NetPeer peer, NetEndPoint remoteEndPoint)
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{
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m_peer = peer;
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m_peerConfiguration = m_peer.Configuration;
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m_status = NetConnectionStatus.None;
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m_outputtedStatus = NetConnectionStatus.None;
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m_visibleStatus = NetConnectionStatus.None;
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m_remoteEndPoint = remoteEndPoint;
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m_sendChannels = new NetSenderChannelBase[NetConstants.NumTotalChannels];
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m_receiveChannels = new NetReceiverChannelBase[NetConstants.NumTotalChannels];
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m_queuedOutgoingAcks = new NetQueue<NetTuple<NetMessageType, int>>(4);
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m_queuedIncomingAcks = new NetQueue<NetTuple<NetMessageType, int>>(4);
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m_statistics = new NetConnectionStatistics(this);
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m_averageRoundtripTime = -1.0f;
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m_currentMTU = m_peerConfiguration.MaximumTransmissionUnit;
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}
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/// <summary>
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/// Change the internal endpoint to this new one. Used when, during handshake, a switch in port is detected (due to NAT)
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/// </summary>
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internal void MutateEndPoint(NetEndPoint endPoint)
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{
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m_remoteEndPoint = endPoint;
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}
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internal void ResetTimeout(double now)
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{
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m_timeoutDeadline = now + m_peerConfiguration.m_connectionTimeout;
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}
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internal void SetStatus(NetConnectionStatus status, string reason)
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{
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// user or library thread
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m_status = status;
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if (reason == null)
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reason = string.Empty;
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if (m_status == NetConnectionStatus.Connected)
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{
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m_timeoutDeadline = NetTime.Now + m_peerConfiguration.m_connectionTimeout;
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m_peer.LogVerbose("Timeout deadline initialized to " + m_timeoutDeadline);
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}
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if (m_peerConfiguration.IsMessageTypeEnabled(NetIncomingMessageType.StatusChanged))
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{
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if (m_outputtedStatus != status)
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{
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NetIncomingMessage info = m_peer.CreateIncomingMessage(NetIncomingMessageType.StatusChanged, 4 + reason.Length + (reason.Length > 126 ? 2 : 1));
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info.m_senderConnection = this;
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info.m_senderEndPoint = m_remoteEndPoint;
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info.Write((byte)m_status);
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info.Write(reason);
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m_peer.ReleaseMessage(info);
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m_outputtedStatus = status;
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}
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}
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else
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{
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// app dont want those messages, update visible status immediately
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m_outputtedStatus = m_status;
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m_visibleStatus = m_status;
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}
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}
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internal void Heartbeat(double now, uint frameCounter)
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{
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m_peer.VerifyNetworkThread();
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NetException.Assert(m_status != NetConnectionStatus.InitiatedConnect && m_status != NetConnectionStatus.RespondedConnect);
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if ((frameCounter % m_infrequentEventsSkipFrames) == 0)
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{
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if (now > m_timeoutDeadline)
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{
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//
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// connection timed out
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//
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m_peer.LogVerbose("Connection timed out at " + now + " deadline was " + m_timeoutDeadline);
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ExecuteDisconnect("Connection timed out", true);
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return;
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}
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// send ping?
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if (m_status == NetConnectionStatus.Connected)
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{
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if (now > m_sentPingTime + m_peer.m_configuration.m_pingInterval)
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SendPing();
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// handle expand mtu
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MTUExpansionHeartbeat(now);
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}
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if (m_disconnectRequested)
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{
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ExecuteDisconnect(m_disconnectMessage, m_disconnectReqSendBye);
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return;
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}
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}
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bool connectionReset; // TODO: handle connection reset
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//
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// Note: at this point m_sendBufferWritePtr and m_sendBufferNumMessages may be non-null; resends may already be queued up
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//
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byte[] sendBuffer = m_peer.m_sendBuffer;
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int mtu = m_currentMTU;
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if ((frameCounter % m_messageCoalesceFrames) == 0) // coalesce a few frames
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{
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//
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// send ack messages
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//
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while (m_queuedOutgoingAcks.Count > 0)
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{
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int acks = (mtu - (m_sendBufferWritePtr + 5)) / 3; // 3 bytes per actual ack
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if (acks > m_queuedOutgoingAcks.Count)
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acks = m_queuedOutgoingAcks.Count;
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NetException.Assert(acks > 0);
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m_sendBufferNumMessages++;
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// write acks header
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sendBuffer[m_sendBufferWritePtr++] = (byte)NetMessageType.Acknowledge;
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sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
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sendBuffer[m_sendBufferWritePtr++] = 0; // no sequence number
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int len = (acks * 3) * 8; // bits
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sendBuffer[m_sendBufferWritePtr++] = (byte)len;
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sendBuffer[m_sendBufferWritePtr++] = (byte)(len >> 8);
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// write acks
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for (int i = 0; i < acks; i++)
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{
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NetTuple<NetMessageType, int> tuple;
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m_queuedOutgoingAcks.TryDequeue(out tuple);
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//m_peer.LogVerbose("Sending ack for " + tuple.Item1 + "#" + tuple.Item2);
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sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item1;
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sendBuffer[m_sendBufferWritePtr++] = (byte)tuple.Item2;
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sendBuffer[m_sendBufferWritePtr++] = (byte)(tuple.Item2 >> 8);
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}
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if (m_queuedOutgoingAcks.Count > 0)
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{
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// send packet and go for another round of acks
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NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
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m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connectionReset);
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m_statistics.PacketSent(m_sendBufferWritePtr, 1);
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m_sendBufferWritePtr = 0;
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m_sendBufferNumMessages = 0;
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}
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}
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//
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// Parse incoming acks (may trigger resends)
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//
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NetTuple<NetMessageType, int> incAck;
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while (m_queuedIncomingAcks.TryDequeue(out incAck))
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{
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//m_peer.LogVerbose("Received ack for " + acktp + "#" + seqNr);
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NetSenderChannelBase chan = m_sendChannels[(int)incAck.Item1 - 1];
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// If we haven't sent a message on this channel there is no reason to ack it
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if (chan == null)
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continue;
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chan.ReceiveAcknowledge(now, incAck.Item2);
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}
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}
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//
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// send queued messages
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//
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if (m_peer.m_executeFlushSendQueue)
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{
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for (int i = m_sendChannels.Length - 1; i >= 0; i--) // Reverse order so reliable messages are sent first
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{
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var channel = m_sendChannels[i];
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NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
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if (channel != null)
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{
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channel.SendQueuedMessages(now);
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if (channel.NeedToSendMessages())
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m_peer.m_needFlushSendQueue = true; // failed to send all queued sends; likely a full window - need to try again
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}
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NetException.Assert(m_sendBufferWritePtr < 1 || m_sendBufferNumMessages > 0);
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}
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}
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//
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// Put on wire data has been written to send buffer but not yet sent
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//
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if (m_sendBufferWritePtr > 0)
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{
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m_peer.VerifyNetworkThread();
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NetException.Assert(m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0);
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m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connectionReset);
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m_statistics.PacketSent(m_sendBufferWritePtr, m_sendBufferNumMessages);
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m_sendBufferWritePtr = 0;
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m_sendBufferNumMessages = 0;
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}
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}
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// Queue an item for immediate sending on the wire
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// This method is called from the ISenderChannels
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internal void QueueSendMessage(NetOutgoingMessage om, int seqNr)
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{
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m_peer.VerifyNetworkThread();
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int sz = om.GetEncodedSize();
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//if (sz > m_currentMTU)
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// m_peer.LogWarning("Message larger than MTU! Fragmentation must have failed!");
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bool connReset; // TODO: handle connection reset
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// can fit this message together with previously written to buffer?
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if (m_sendBufferWritePtr + sz > m_currentMTU)
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{
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if (m_sendBufferWritePtr > 0 && m_sendBufferNumMessages > 0)
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{
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// previous message in buffer; send these first
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m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connReset);
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m_statistics.PacketSent(m_sendBufferWritePtr, m_sendBufferNumMessages);
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m_sendBufferWritePtr = 0;
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m_sendBufferNumMessages = 0;
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}
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}
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// encode it into buffer regardless if it (now) fits within MTU or not
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m_sendBufferWritePtr = om.Encode(m_peer.m_sendBuffer, m_sendBufferWritePtr, seqNr);
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m_sendBufferNumMessages++;
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if (m_sendBufferWritePtr > m_currentMTU)
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{
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// send immediately; we're already over MTU
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m_peer.SendPacket(m_sendBufferWritePtr, m_remoteEndPoint, m_sendBufferNumMessages, out connReset);
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m_statistics.PacketSent(m_sendBufferWritePtr, m_sendBufferNumMessages);
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m_sendBufferWritePtr = 0;
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m_sendBufferNumMessages = 0;
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}
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if (m_sendBufferWritePtr > 0)
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m_peer.m_needFlushSendQueue = true; // flush in heartbeat
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Interlocked.Decrement(ref om.m_recyclingCount);
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}
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/// <summary>
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/// Send a message to this remote connection
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/// </summary>
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/// <param name="msg">The message to send</param>
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/// <param name="method">How to deliver the message</param>
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/// <param name="sequenceChannel">Sequence channel within the delivery method</param>
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public NetSendResult SendMessage(NetOutgoingMessage msg, NetDeliveryMethod method, int sequenceChannel)
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{
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return m_peer.SendMessage(msg, this, method, sequenceChannel);
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}
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// called by SendMessage() and NetPeer.SendMessage; ie. may be user thread
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internal NetSendResult EnqueueMessage(NetOutgoingMessage msg, NetDeliveryMethod method, int sequenceChannel)
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{
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if (m_status != NetConnectionStatus.Connected)
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return NetSendResult.FailedNotConnected;
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NetMessageType tp = (NetMessageType)((int)method + sequenceChannel);
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msg.m_messageType = tp;
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// TODO: do we need to make this more thread safe?
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int channelSlot = (int)method - 1 + sequenceChannel;
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NetSenderChannelBase chan = m_sendChannels[channelSlot];
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if (chan == null)
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chan = CreateSenderChannel(tp);
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if ((method != NetDeliveryMethod.Unreliable && method != NetDeliveryMethod.UnreliableSequenced) && msg.GetEncodedSize() > m_currentMTU)
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m_peer.ThrowOrLog("Reliable message too large! Fragmentation failure?");
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var retval = chan.Enqueue(msg);
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//if (retval == NetSendResult.Sent && m_peerConfiguration.m_autoFlushSendQueue == false)
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// retval = NetSendResult.Queued; // queued since we're not autoflushing
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return retval;
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}
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// may be on user thread
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private NetSenderChannelBase CreateSenderChannel(NetMessageType tp)
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{
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NetSenderChannelBase chan;
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lock (m_sendChannels)
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{
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NetDeliveryMethod method = NetUtility.GetDeliveryMethod(tp);
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int sequenceChannel = (int)tp - (int)method;
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int channelSlot = (int)method - 1 + sequenceChannel;
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if (m_sendChannels[channelSlot] != null)
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{
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// we were pre-empted by another call to this method
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chan = m_sendChannels[channelSlot];
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}
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else
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{
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switch (method)
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{
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case NetDeliveryMethod.Unreliable:
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case NetDeliveryMethod.UnreliableSequenced:
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chan = new NetUnreliableSenderChannel(this, NetUtility.GetWindowSize(method), method);
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break;
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case NetDeliveryMethod.ReliableOrdered:
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chan = new NetReliableSenderChannel(this, NetUtility.GetWindowSize(method));
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break;
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case NetDeliveryMethod.ReliableSequenced:
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case NetDeliveryMethod.ReliableUnordered:
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default:
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chan = new NetReliableSenderChannel(this, NetUtility.GetWindowSize(method));
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break;
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}
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m_sendChannels[channelSlot] = chan;
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}
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}
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return chan;
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}
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// received a library message while Connected
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internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
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{
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m_peer.VerifyNetworkThread();
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double now = NetTime.Now;
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switch (tp)
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{
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case NetMessageType.Connect:
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m_peer.LogDebug("Received handshake message (" + tp + ") despite connection being in place");
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break;
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case NetMessageType.ConnectResponse:
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// handshake message must have been lost
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HandleConnectResponse(now, tp, ptr, payloadLength);
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break;
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case NetMessageType.ConnectionEstablished:
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// do nothing, all's well
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break;
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case NetMessageType.LibraryError:
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m_peer.ThrowOrLog("LibraryError received by ReceivedLibraryMessage; this usually indicates a malformed message");
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break;
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case NetMessageType.Disconnect:
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NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
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m_disconnectRequested = true;
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m_disconnectMessage = msg.ReadString();
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m_disconnectReqSendBye = false;
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//ExecuteDisconnect(msg.ReadString(), false);
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break;
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case NetMessageType.Acknowledge:
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for (int i = 0; i < payloadLength; i+=3)
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{
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NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++]; // netmessagetype
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int seqNr = m_peer.m_receiveBuffer[ptr++];
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seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);
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// need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
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m_queuedIncomingAcks.Enqueue(new NetTuple<NetMessageType, int>(acktp, seqNr));
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}
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break;
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case NetMessageType.Ping:
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int pingNr = m_peer.m_receiveBuffer[ptr++];
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SendPong(pingNr);
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break;
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case NetMessageType.Pong:
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NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
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int pongNr = pmsg.ReadByte();
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float remoteSendTime = pmsg.ReadSingle();
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ReceivedPong(now, pongNr, remoteSendTime);
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break;
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case NetMessageType.ExpandMTURequest:
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SendMTUSuccess(payloadLength);
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break;
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case NetMessageType.ExpandMTUSuccess:
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if (m_peer.Configuration.AutoExpandMTU == false)
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{
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m_peer.LogDebug("Received ExpandMTURequest altho AutoExpandMTU is turned off!");
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break;
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}
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NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
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int size = emsg.ReadInt32();
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HandleExpandMTUSuccess(now, size);
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break;
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case NetMessageType.NatIntroduction:
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// Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
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m_peer.HandleNatIntroduction(ptr);
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break;
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default:
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m_peer.LogWarning("Connection received unhandled library message: " + tp);
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break;
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}
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}
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internal void ReceivedMessage(NetIncomingMessage msg)
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{
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m_peer.VerifyNetworkThread();
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NetMessageType tp = msg.m_receivedMessageType;
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int channelSlot = (int)tp - 1;
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NetReceiverChannelBase chan = m_receiveChannels[channelSlot];
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if (chan == null)
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chan = CreateReceiverChannel(tp);
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|
|
chan.ReceiveMessage(msg);
|
|
}
|
|
|
|
private NetReceiverChannelBase CreateReceiverChannel(NetMessageType tp)
|
|
{
|
|
m_peer.VerifyNetworkThread();
|
|
|
|
// create receiver channel
|
|
NetReceiverChannelBase chan;
|
|
NetDeliveryMethod method = NetUtility.GetDeliveryMethod(tp);
|
|
switch (method)
|
|
{
|
|
case NetDeliveryMethod.Unreliable:
|
|
chan = new NetUnreliableUnorderedReceiver(this);
|
|
break;
|
|
case NetDeliveryMethod.ReliableOrdered:
|
|
chan = new NetReliableOrderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
|
|
break;
|
|
case NetDeliveryMethod.UnreliableSequenced:
|
|
chan = new NetUnreliableSequencedReceiver(this);
|
|
break;
|
|
case NetDeliveryMethod.ReliableUnordered:
|
|
chan = new NetReliableUnorderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
|
|
break;
|
|
case NetDeliveryMethod.ReliableSequenced:
|
|
chan = new NetReliableSequencedReceiver(this, NetConstants.ReliableSequencedWindowSize);
|
|
break;
|
|
default:
|
|
throw new NetException("Unhandled NetDeliveryMethod!");
|
|
}
|
|
|
|
int channelSlot = (int)tp - 1;
|
|
NetException.Assert(m_receiveChannels[channelSlot] == null);
|
|
m_receiveChannels[channelSlot] = chan;
|
|
|
|
return chan;
|
|
}
|
|
|
|
internal void QueueAck(NetMessageType tp, int sequenceNumber)
|
|
{
|
|
m_queuedOutgoingAcks.Enqueue(new NetTuple<NetMessageType, int>(tp, sequenceNumber));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Zero windowSize indicates that the channel is not yet instantiated (used)
|
|
/// Negative freeWindowSlots means this amount of messages are currently queued but delayed due to closed window
|
|
/// </summary>
|
|
public void GetSendQueueInfo(NetDeliveryMethod method, int sequenceChannel, out int windowSize, out int freeWindowSlots)
|
|
{
|
|
int channelSlot = (int)method - 1 + sequenceChannel;
|
|
var chan = m_sendChannels[channelSlot];
|
|
if (chan == null)
|
|
{
|
|
windowSize = NetUtility.GetWindowSize(method);
|
|
freeWindowSlots = windowSize;
|
|
return;
|
|
}
|
|
|
|
windowSize = chan.WindowSize;
|
|
freeWindowSlots = chan.GetFreeWindowSlots();
|
|
return;
|
|
}
|
|
|
|
public bool CanSendImmediately(NetDeliveryMethod method, int sequenceChannel)
|
|
{
|
|
int channelSlot = (int)method - 1 + sequenceChannel;
|
|
var chan = m_sendChannels[channelSlot];
|
|
if (chan == null)
|
|
return true;
|
|
return chan.GetFreeWindowSlots() > 0;
|
|
}
|
|
|
|
internal void Shutdown(string reason)
|
|
{
|
|
ExecuteDisconnect(reason, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a string that represents this object
|
|
/// </summary>
|
|
public override string ToString()
|
|
{
|
|
return "[NetConnection to " + m_remoteEndPoint + "]";
|
|
}
|
|
}
|
|
}
|