SRMP-Public/SRMP/Lidgren.Network/NetNatIntroduction.cs
2023-05-29 22:23:11 +02:00

162 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Threading;
#if !__NOIPENDPOINT__
using NetEndPoint = System.Net.IPEndPoint;
#endif
namespace Lidgren.Network
{
public partial class NetPeer {
private const byte HostByte = 1;
private const byte ClientByte = 0;
/// <summary>
/// Send NetIntroduction to hostExternal and clientExternal; introducing client to host
/// </summary>
public void Introduce(
NetEndPoint hostInternal,
NetEndPoint hostExternal,
NetEndPoint clientInternal,
NetEndPoint clientExternal,
string token)
{
// send message to client
NetOutgoingMessage um = CreateMessage(10 + token.Length + 1);
um.m_messageType = NetMessageType.NatIntroduction;
um.Write((byte)0);
um.Write(hostInternal);
um.Write(hostExternal);
um.Write(token);
Interlocked.Increment(ref um.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(clientExternal, um));
// send message to host
um = CreateMessage(10 + token.Length + 1);
um.m_messageType = NetMessageType.NatIntroduction;
um.Write((byte)1);
um.Write(clientInternal);
um.Write(clientExternal);
um.Write(token);
Interlocked.Increment(ref um.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(hostExternal, um));
}
/// <summary>
/// Called when host/client receives a NatIntroduction message from a master server
/// </summary>
internal void HandleNatIntroduction(int ptr)
{
VerifyNetworkThread();
// read intro
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
byte hostByte = tmp.ReadByte();
NetEndPoint remoteInternal = tmp.ReadIPEndPoint();
NetEndPoint remoteExternal = tmp.ReadIPEndPoint();
string token = tmp.ReadString();
bool isHost = (hostByte != 0);
LogDebug("NAT introduction received; we are designated " + (isHost ? "host" : "client"));
NetOutgoingMessage punch;
if (!isHost && m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess) == false)
return; // no need to punch - we're not listening for nat intros!
// send internal punch
punch = CreateMessage(1);
punch.m_messageType = NetMessageType.NatPunchMessage;
punch.Write(hostByte);
punch.Write(token);
Interlocked.Increment(ref punch.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(remoteInternal, punch));
LogDebug("NAT punch sent to " + remoteInternal);
// send external punch
punch = CreateMessage(1);
punch.m_messageType = NetMessageType.NatPunchMessage;
punch.Write(hostByte);
punch.Write(token);
Interlocked.Increment(ref punch.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(remoteExternal, punch));
LogDebug("NAT punch sent to " + remoteExternal);
}
/// <summary>
/// Called when receiving a NatPunchMessage from a remote endpoint
/// </summary>
private void HandleNatPunch(int ptr, NetEndPoint senderEndPoint)
{
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
var isFromClient = tmp.ReadByte() == ClientByte;
string token = tmp.ReadString();
if (isFromClient)
{
LogDebug("NAT punch received from " + senderEndPoint + " we're host, so we send a NatIntroductionConfirmed message - token is " + token);
var confirmResponse = CreateMessage(1);
confirmResponse.m_messageType = NetMessageType.NatIntroductionConfirmed;
confirmResponse.Write(HostByte);
confirmResponse.Write(token);
Interlocked.Increment(ref confirmResponse.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(senderEndPoint, confirmResponse));
}
else
{
LogDebug("NAT punch received from " + senderEndPoint + " we're client, so we send a NatIntroductionConfirmRequest - token is " + token);
var confirmRequest = CreateMessage(1);
confirmRequest.m_messageType = NetMessageType.NatIntroductionConfirmRequest;
confirmRequest.Write(ClientByte);
confirmRequest.Write(token);
Interlocked.Increment(ref confirmRequest.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(senderEndPoint, confirmRequest));
}
}
private void HandleNatPunchConfirmRequest(int ptr, NetEndPoint senderEndPoint)
{
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
var isFromClient = tmp.ReadByte() == ClientByte;
string token = tmp.ReadString();
LogDebug("Received NAT punch confirmation from " + senderEndPoint + " sending NatIntroductionConfirmed - token is " + token);
var confirmResponse = CreateMessage(1);
confirmResponse.m_messageType = NetMessageType.NatIntroductionConfirmed;
confirmResponse.Write(isFromClient ? HostByte : ClientByte);
confirmResponse.Write(token);
Interlocked.Increment(ref confirmResponse.m_recyclingCount);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<NetEndPoint, NetOutgoingMessage>(senderEndPoint, confirmResponse));
}
private void HandleNatPunchConfirmed(int ptr, NetEndPoint senderEndPoint)
{
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
var isFromClient = tmp.ReadByte() == ClientByte;
if (isFromClient)
{
LogDebug("NAT punch confirmation received from " + senderEndPoint + " we're host, so we ignore this");
return;
}
string token = tmp.ReadString();
LogDebug("NAT punch confirmation received from " + senderEndPoint + " we're client so we go ahead and succeed the introduction");
//
// Release punch success to client; enabling him to Connect() to msg.Sender if token is ok
//
NetIncomingMessage punchSuccess = CreateIncomingMessage(NetIncomingMessageType.NatIntroductionSuccess, 10);
punchSuccess.m_senderEndPoint = senderEndPoint;
punchSuccess.Write(token);
ReleaseMessage(punchSuccess);
}
}
}