SRMP-Public/SRMP/Lidgren.Network/NetPeer.MessagePools.cs
2023-05-29 22:23:11 +02:00

243 lines
6.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Lidgren.Network
{
public partial class NetPeer
{
internal List<byte[]> m_storagePool;
private NetQueue<NetOutgoingMessage> m_outgoingMessagesPool;
private NetQueue<NetIncomingMessage> m_incomingMessagesPool;
internal int m_storagePoolBytes;
internal int m_storageSlotsUsedCount;
private int m_maxCacheCount;
private void InitializePools()
{
m_storageSlotsUsedCount = 0;
if (m_configuration.UseMessageRecycling)
{
m_storagePool = new List<byte[]>(16);
m_outgoingMessagesPool = new NetQueue<NetOutgoingMessage>(4);
m_incomingMessagesPool = new NetQueue<NetIncomingMessage>(4);
}
else
{
m_storagePool = null;
m_outgoingMessagesPool = null;
m_incomingMessagesPool = null;
}
m_maxCacheCount = m_configuration.RecycledCacheMaxCount;
}
internal byte[] GetStorage(int minimumCapacityInBytes)
{
if (m_storagePool == null)
return new byte[minimumCapacityInBytes];
lock (m_storagePool)
{
for (int i = 0; i < m_storagePool.Count; i++)
{
byte[] retval = m_storagePool[i];
if (retval != null && retval.Length >= minimumCapacityInBytes)
{
m_storagePool[i] = null;
m_storageSlotsUsedCount--;
m_storagePoolBytes -= retval.Length;
return retval;
}
}
}
m_statistics.m_bytesAllocated += minimumCapacityInBytes;
return new byte[minimumCapacityInBytes];
}
internal void Recycle(byte[] storage)
{
if (m_storagePool == null || storage == null)
return;
lock (m_storagePool)
{
int cnt = m_storagePool.Count;
for (int i = 0; i < cnt; i++)
{
if (m_storagePool[i] == null)
{
m_storageSlotsUsedCount++;
m_storagePoolBytes += storage.Length;
m_storagePool[i] = storage;
return;
}
}
if (m_storagePool.Count >= m_maxCacheCount)
{
// pool is full; replace randomly chosen entry to keep size distribution
var idx = NetRandom.Instance.Next(m_storagePool.Count);
m_storagePoolBytes -= m_storagePool[idx].Length;
m_storagePoolBytes += storage.Length;
m_storagePool[idx] = storage; // replace
}
else
{
m_storageSlotsUsedCount++;
m_storagePoolBytes += storage.Length;
m_storagePool.Add(storage);
}
}
}
/// <summary>
/// Creates a new message for sending
/// </summary>
public NetOutgoingMessage CreateMessage()
{
return CreateMessage(m_configuration.m_defaultOutgoingMessageCapacity);
}
/// <summary>
/// Creates a new message for sending and writes the provided string to it
/// </summary>
public NetOutgoingMessage CreateMessage(string content)
{
NetOutgoingMessage om;
// Since this could be null.
if (string.IsNullOrEmpty(content))
{
om = CreateMessage(1); // One byte for the internal variable-length zero byte.
}
else
{
om = CreateMessage(2 + content.Length); // Fair guess.
}
om.Write(content);
return om;
}
/// <summary>
/// Creates a new message for sending
/// </summary>
/// <param name="initialCapacity">initial capacity in bytes</param>
public NetOutgoingMessage CreateMessage(int initialCapacity)
{
NetOutgoingMessage retval;
if (m_outgoingMessagesPool == null || !m_outgoingMessagesPool.TryDequeue(out retval))
retval = new NetOutgoingMessage();
NetException.Assert(retval.m_recyclingCount == 0, "Wrong recycling count! Should be zero" + retval.m_recyclingCount);
if (initialCapacity > 0)
retval.m_data = GetStorage(initialCapacity);
return retval;
}
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, byte[] useStorageData)
{
NetIncomingMessage retval;
if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
retval = new NetIncomingMessage(tp);
else
retval.m_incomingMessageType = tp;
retval.m_data = useStorageData;
return retval;
}
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, int minimumByteSize)
{
NetIncomingMessage retval;
if (m_incomingMessagesPool == null || !m_incomingMessagesPool.TryDequeue(out retval))
retval = new NetIncomingMessage(tp);
else
retval.m_incomingMessageType = tp;
retval.m_data = GetStorage(minimumByteSize);
return retval;
}
/// <summary>
/// Recycles a NetIncomingMessage instance for reuse; taking pressure off the garbage collector
/// </summary>
public void Recycle(NetIncomingMessage msg)
{
if (m_incomingMessagesPool == null || msg == null)
return;
NetException.Assert(m_incomingMessagesPool.Contains(msg) == false, "Recyling already recycled incoming message! Thread race?");
byte[] storage = msg.m_data;
msg.m_data = null;
Recycle(storage);
msg.Reset();
if (m_incomingMessagesPool.Count < m_maxCacheCount)
m_incomingMessagesPool.Enqueue(msg);
}
/// <summary>
/// Recycles a list of NetIncomingMessage instances for reuse; taking pressure off the garbage collector
/// </summary>
public void Recycle(IEnumerable<NetIncomingMessage> toRecycle)
{
if (m_incomingMessagesPool == null)
return;
foreach (var im in toRecycle)
Recycle(im);
}
internal void Recycle(NetOutgoingMessage msg)
{
if (m_outgoingMessagesPool == null)
return;
#if DEBUG
NetException.Assert(m_outgoingMessagesPool.Contains(msg) == false, "Recyling already recycled outgoing message! Thread race?");
if (msg.m_recyclingCount != 0)
LogWarning("Wrong recycling count! should be zero; found " + msg.m_recyclingCount);
#endif
// setting m_recyclingCount to zero SHOULD be an unnecessary maneuver, if it's not zero something is wrong
// however, in RELEASE, we'll just have to accept this and move on with life
msg.m_recyclingCount = 0;
byte[] storage = msg.m_data;
msg.m_data = null;
// message fragments cannot be recycled
// TODO: find a way to recycle large message after all fragments has been acknowledged; or? possibly better just to garbage collect them
if (msg.m_fragmentGroup == 0)
Recycle(storage);
msg.Reset();
if (m_outgoingMessagesPool.Count < m_maxCacheCount)
m_outgoingMessagesPool.Enqueue(msg);
}
/// <summary>
/// Creates an incoming message with the required capacity for releasing to the application
/// </summary>
internal NetIncomingMessage CreateIncomingMessage(NetIncomingMessageType tp, string text)
{
NetIncomingMessage retval;
if (string.IsNullOrEmpty(text))
{
retval = CreateIncomingMessage(tp, 1);
retval.Write(string.Empty);
return retval;
}
int numBytes = System.Text.Encoding.UTF8.GetByteCount(text);
retval = CreateIncomingMessage(tp, numBytes + (numBytes > 127 ? 2 : 1));
retval.Write(text);
return retval;
}
}
}