356 lines
6.9 KiB
C#
356 lines
6.9 KiB
C#
/* Copyright (c) 2010 Michael Lidgren
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software
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and associated documentation files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom
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the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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using System;
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using System.Diagnostics;
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using System.Collections.Generic;
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using System.Threading;
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//
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// Comment for Linux Mono users: reports of library thread hangs on EnterReadLock() suggests switching to plain lock() works better
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//
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namespace Lidgren.Network
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{
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/// <summary>
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/// Thread safe (blocking) expanding queue with TryDequeue() and EnqueueFirst()
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/// </summary>
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[DebuggerDisplay("Count={Count} Capacity={Capacity}")]
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public sealed class NetQueue<T>
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{
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// Example:
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// m_capacity = 8
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// m_size = 6
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// m_head = 4
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//
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// [0] item
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// [1] item (tail = ((head + size - 1) % capacity)
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// [2]
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// [3]
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// [4] item (head)
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// [5] item
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// [6] item
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// [7] item
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//
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private T[] m_items;
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private readonly ReaderWriterLockSlim m_lock = new ReaderWriterLockSlim();
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private int m_size;
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private int m_head;
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/// <summary>
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/// Gets the number of items in the queue
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/// </summary>
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public int Count {
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get
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{
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m_lock.EnterReadLock();
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int count = m_size;
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m_lock.ExitReadLock();
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return count;
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}
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}
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/// <summary>
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/// Gets the current capacity for the queue
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/// </summary>
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public int Capacity
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{
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get
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{
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m_lock.EnterReadLock();
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int capacity = m_items.Length;
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m_lock.ExitReadLock();
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return capacity;
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}
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}
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/// <summary>
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/// NetQueue constructor
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/// </summary>
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public NetQueue(int initialCapacity)
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{
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m_items = new T[initialCapacity];
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}
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/// <summary>
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/// Adds an item last/tail of the queue
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/// </summary>
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public void Enqueue(T item)
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{
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m_lock.EnterWriteLock();
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try
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{
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if (m_size == m_items.Length)
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SetCapacity(m_items.Length + 8);
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int slot = (m_head + m_size) % m_items.Length;
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m_items[slot] = item;
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m_size++;
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Adds an item last/tail of the queue
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/// </summary>
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public void Enqueue(IEnumerable<T> items)
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{
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m_lock.EnterWriteLock();
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try
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{
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foreach (var item in items)
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{
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if (m_size == m_items.Length)
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SetCapacity(m_items.Length + 8); // @TODO move this out of loop
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int slot = (m_head + m_size) % m_items.Length;
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m_items[slot] = item;
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m_size++;
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}
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Places an item first, at the head of the queue
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/// </summary>
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public void EnqueueFirst(T item)
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{
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m_lock.EnterWriteLock();
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try
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{
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if (m_size >= m_items.Length)
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SetCapacity(m_items.Length + 8);
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m_head--;
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if (m_head < 0)
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m_head = m_items.Length - 1;
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m_items[m_head] = item;
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m_size++;
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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// must be called from within a write locked m_lock!
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private void SetCapacity(int newCapacity)
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{
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if (m_size == 0)
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{
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if (m_size == 0)
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{
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m_items = new T[newCapacity];
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m_head = 0;
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return;
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}
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}
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T[] newItems = new T[newCapacity];
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if (m_head + m_size - 1 < m_items.Length)
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{
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Array.Copy(m_items, m_head, newItems, 0, m_size);
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}
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else
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{
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Array.Copy(m_items, m_head, newItems, 0, m_items.Length - m_head);
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Array.Copy(m_items, 0, newItems, m_items.Length - m_head, (m_size - (m_items.Length - m_head)));
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}
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m_items = newItems;
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m_head = 0;
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}
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/// <summary>
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/// Gets an item from the head of the queue, or returns default(T) if empty
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/// </summary>
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public bool TryDequeue(out T item)
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{
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if (m_size == 0)
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{
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item = default(T);
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return false;
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}
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m_lock.EnterWriteLock();
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try
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{
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if (m_size == 0)
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{
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item = default(T);
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return false;
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}
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item = m_items[m_head];
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m_items[m_head] = default(T);
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m_head = (m_head + 1) % m_items.Length;
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m_size--;
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return true;
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}
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catch
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{
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#if DEBUG
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throw;
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#else
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item = default(T);
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return false;
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#endif
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Gets all items from the head of the queue, or returns number of items popped
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/// </summary>
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public int TryDrain(IList<T> addTo)
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{
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if (m_size == 0)
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return 0;
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m_lock.EnterWriteLock();
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try
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{
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int added = m_size;
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while (m_size > 0)
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{
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var item = m_items[m_head];
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addTo.Add(item);
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m_items[m_head] = default(T);
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m_head = (m_head + 1) % m_items.Length;
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m_size--;
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}
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return added;
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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/// <summary>
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/// Returns default(T) if queue is empty
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/// </summary>
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public T TryPeek(int offset)
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{
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if (m_size == 0)
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return default(T);
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m_lock.EnterReadLock();
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try
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{
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if (m_size == 0)
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return default(T);
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return m_items[(m_head + offset) % m_items.Length];
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}
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finally
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{
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m_lock.ExitReadLock();
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}
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}
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/// <summary>
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/// Determines whether an item is in the queue
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/// </summary>
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public bool Contains(T item)
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{
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m_lock.EnterReadLock();
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try
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{
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int ptr = m_head;
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for (int i = 0; i < m_size; i++)
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{
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if (m_items[ptr] == null)
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{
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if (item == null)
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return true;
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}
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else
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{
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if (m_items[ptr].Equals(item))
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return true;
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}
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ptr = (ptr + 1) % m_items.Length;
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}
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return false;
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}
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finally
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{
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m_lock.ExitReadLock();
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}
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}
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/// <summary>
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/// Copies the queue items to a new array
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/// </summary>
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public T[] ToArray()
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{
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m_lock.EnterReadLock();
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try
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{
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T[] retval = new T[m_size];
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int ptr = m_head;
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for (int i = 0; i < m_size; i++)
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{
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retval[i] = m_items[ptr++];
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if (ptr >= m_items.Length)
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ptr = 0;
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}
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return retval;
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}
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finally
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{
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m_lock.ExitReadLock();
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}
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}
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/// <summary>
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/// Removes all objects from the queue
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/// </summary>
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public void Clear()
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{
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m_lock.EnterWriteLock();
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try
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{
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for (int i = 0; i < m_items.Length; i++)
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m_items[i] = default(T);
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m_head = 0;
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m_size = 0;
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}
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finally
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{
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m_lock.ExitWriteLock();
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}
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}
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}
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}
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