81 lines
No EOL
3 KiB
C#
81 lines
No EOL
3 KiB
C#
#if Standalone
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using HarmonyLib;
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using Newtonsoft.Json;
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using SRMultiplayer.Networking;
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using System.IO;
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using System.Reflection;
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using UnityCoreMod;
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using UnityEngine;
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namespace SRMultiplayer
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{ // <summary>
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/// Handles mod being loaded from directly without the mod loader
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/// </summary>
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public class MainSaty : IUnityMod
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{
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private static GameObject m_GameObject;
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public void Load()
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{
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if (m_GameObject != null) return;
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SRMP.Log("Loading SRMP Standalone Version");
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//create the mod directory in the install folder if needed
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if (!Directory.Exists(SRMP.ModDataPath))
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{
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Directory.CreateDirectory(SRMP.ModDataPath);
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}
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//create the user data file if not created yet
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if (!File.Exists(Path.Combine(SRMP.ModDataPath, "userdata.json")))
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{
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Globals.UserData = new UserData()
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{
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UUID = System.Guid.NewGuid(),
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CheckDLC = true,
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IgnoredMods = new System.Collections.Generic.List<string>()
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};
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File.WriteAllText(Path.Combine(SRMP.ModDataPath, "userdata.json"), JsonConvert.SerializeObject(Globals.UserData));
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SRMP.Log("Created userdata with UUID " + Globals.UserData.UUID);
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}
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else //if alreayd created load in the data
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{
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Globals.UserData = JsonConvert.DeserializeObject<UserData>(File.ReadAllText(Path.Combine(SRMP.ModDataPath, "userdata.json")));
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if(Globals.UserData.IgnoredMods == null)
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{
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Globals.UserData.IgnoredMods = new System.Collections.Generic.List<string>();
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}
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SRMP.Log("Loaded userdata with UUID " + Globals.UserData.UUID);
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}
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//create the mods main game objects and start connecting everything
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string[] args = System.Environment.GetCommandLineArgs();
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m_GameObject = new GameObject("SRMP");
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m_GameObject.AddComponent<SRMP>();
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m_GameObject.AddComponent<NetworkMasterServer>();
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m_GameObject.AddComponent<NetworkClient>();
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m_GameObject.AddComponent<NetworkServer>();
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m_GameObject.AddComponent<MultiplayerUI>();
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m_GameObject.AddComponent<ChatUI>();
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m_GameObject.AddComponent<SRMPConsole>();
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//mark all mod objects and do not destroy
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GameObject.DontDestroyOnLoad(m_GameObject);
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//get current mod version
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Globals.Version = Assembly.GetExecutingAssembly().GetName().Version.Revision;
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//initialize harmony and init the patches
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var harmony = new Harmony("saty.mod.srmp");
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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//mark the mod as a background task
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Application.runInBackground = true;
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}
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public void Unload() { }
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}
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}
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#endif |