SRMP-Public/SRMP/Networking/Communication/NetworkHandlerServer.cs

1781 lines
84 KiB
C#

using DG.Tweening;
using Lidgren.Network;
using MonomiPark.SlimeRancher.DataModel;
using MonomiPark.SlimeRancher.Regions;
using Newtonsoft.Json.Linq;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace SRMultiplayer.Networking
{
public static class NetworkHandlerServer
{
public static void HandlePacket(PacketType type, NetIncomingMessage im, NetworkPlayer player)
{
if (!Globals.PacketSize.ContainsKey(type))
Globals.PacketSize.Add(type, 0);
Globals.PacketSize[type] += im.LengthBytes;
switch (type)
{
//Player animation
case PacketType.PlayerAnimation: OnPlayerAnimation(new PacketPlayerAnimation(im), player); break;
//Player
case PacketType.PlayerLoaded: OnPlayerLoaded(new PacketPlayerLoaded(im), player); break;
case PacketType.PlayerPosition: OnPlayerPosition(new PacketPlayerPosition(im), player); break;
case PacketType.PlayerCurrency: OnPlayerCurrency(new PacketPlayerCurrency(im), player); break;
case PacketType.PlayerCurrencyDisplay: OnPlayerCurrencyDisplay(new PacketPlayerCurrencyDisplay(im), player); break;
case PacketType.PlayerUpgrade: OnPlayerUpgrade(new PacketPlayerUpgrade(im), player); break;
case PacketType.PlayerUpgradeUnlock: OnPlayerUpgradeUnlock(new PacketPlayerUpgradeUnlock(im), player); break;
case PacketType.PlayerFX: OnPlayerFX(new PacketPlayerFX(im), player); break;
case PacketType.PlayerChat: OnPlayerChat(new PacketPlayerChat(im), player); break;
//Actors
case PacketType.ActorSpawn: OnActorSpawn(new PacketActorSpawn(im), player); break;
case PacketType.ActorDestroy: OnActorDestroy(new PacketActorDestroy(im), player); break;
case PacketType.ActorPosition: OnActorPosition(new PacketActorPosition(im), player); break;
case PacketType.ActorOwner: OnActorOwner(new PacketActorOwner(im), player); break;
case PacketType.ActorResourceAttach: OnActorResourceAttach(new PacketActorResourceAttach(im), player); break;
case PacketType.ActorResourceState: OnActorResourceState(new PacketActorResourceState(im), player); break;
case PacketType.ActorReproduceTime: OnActorReproduceTime(new PacketActorReproduceTime(im), player); break;
case PacketType.ActorEmotions: OnActorEmotions(new PacketActorEmotions(im), player); break;
case PacketType.ActorFeral: OnActorFeral(new PacketActorFeral(im), player); break;
case PacketType.ActorFX: OnActorFX(new PacketActorFX(im), player); break;
//Region
case PacketType.RegionOwner: OnRegionOwner(new PacketRegionOwner(im), player); break;
case PacketType.RegionChange: OnRegionChange(new PacketRegionChange(im), player); break;
//LandPlots
case PacketType.LandPlotSiloInsert: OnLandPlotSiloInsert(new PacketLandPlotSiloInsert(im), player); break;
case PacketType.LandPlotSiloRemove: OnLandPlotSiloRemove(new PacketLandPlotSiloRemove(im), player); break;
case PacketType.LandPlotAsh: OnLandPlotAsh(new PacketLandPlotAsh(im), player); break;
case PacketType.LandPlotSiloSlot: OnLandPlotSiloSlot(new PacketLandPlotSiloSlot(im), player); break;
case PacketType.LandPlotFeederSpeed: OnLandPlotFeederSpeed(new PacketLandPlotFeederSpeed(im), player); break;
case PacketType.LandPlotCollect: OnLandPlotCollect(new PacketLandPlotCollect(im), player); break;
case PacketType.LandPlotReplace: OnLandPlotReplace(new PacketLandPlotReplace(im), player); break;
case PacketType.LandPlotUpgrade: OnLandPlotUpgrade(new PacketLandPlotUpgrade(im), player); break;
case PacketType.LandPlotPlantGarden: OnLandPlotPlantGarden(new PacketLandPlotPlantGarden(im), player); break;
case PacketType.LandPlotStartCollection: OnLandPlotStartCollection(new PacketLandPlotStartCollection(im), player); break;
case PacketType.LandPlotSiloAmmoAdd: OnLandPlotSiloAmmoAdd(new PacketLandPlotSiloAmmoAdd(im), player); break;
case PacketType.LandPlotSiloAmmoRemove: OnLandPlotSiloAmmoRemove(new PacketLandPlotSiloAmmoRemove(im), player); break;
case PacketType.LandPlotSiloAmmoClear: OnLandPlotSiloAmmoClear(new PacketLandPlotSiloAmmoClear(im), player); break;
//FX
case PacketType.GlobalFX: OnGlobalFX(new PacketGlobalFX(im), player); break;
case PacketType.IncinerateFX: OnIncinerateFX(new PacketIncinerateFX(im), player); break;
case PacketType.PlayAudio: OnPlayAudio(new PacketPlayAudio(im), player); break;
//AccessDoors
case PacketType.AccessDoorOpen: OnAccessDoorOpen(new PacketAccessDoorOpen(im), player); break;
//World
case PacketType.WorldFastForward: OnWorldFastForward(new PacketWorldFastForward(im), player); break;
case PacketType.WorldProgress: OnWorldProgress(new PacketWorldProgress(im), player); break;
case PacketType.WorldKey: OnWorldKey(new PacketWorldKey(im), player); break;
case PacketType.WorldMapUnlock: OnWorldMapUnlock(new PacketWorldMapUnlock(im), player); break;
case PacketType.WorldSwitchActivate: OnWorldSwitchActivate(new PacketWorldSwitchActivate(im), player); break;
case PacketType.WorldSelectPalette: OnWorldSelectPalette(new PacketWorldSelectPalette(im), player); break;
case PacketType.WorldDecorizer: OnWorldDecorizer(new PacketWorldDecorizer(im), player); break;
case PacketType.WorldDecorizerSetting: OnWorldDecorizerSetting(new PacketWorldDecorizerSetting(im), player); break;
case PacketType.WorldMarketSold: OnWorldMarketSold(new PacketWorldMarketSold(im), player); break;
case PacketType.WorldCredits: OnWorldCredits(new PacketWorldCredits(im), player); break;
case PacketType.WorldMailRead: OnWorldMailRead(new PacketWorldMailRead(im), player); break;
case PacketType.WorldMailSend: OnWorldMailSend(new PacketWorldMailSend(im), player); break;
//PuzzleSlots
case PacketType.PuzzleSlotFilled: OnPuzzleSlotFilled(new PacketPuzzleSlotFilled(im), player); break;
case PacketType.PuzzleGateActivate: OnPuzzleGateActivate(new PacketPuzzleGateActivate(im), player); break;
//Pedia
case PacketType.PediaShowPopup: OnPediaShowPopup(new PacketPediaShowPopup(im), player); break;
case PacketType.PediaUnlock: OnPediaUnlock(new PacketPediaUnlock(im), player); break;
//Fashion
case PacketType.FashionAttach: OnFashionAttach(new PacketFashionAttach(im), player); break;
case PacketType.FashionDetachAll: OnFashionDetachAll(new PacketFashionDetachAll(im), player); break;
//gadgets
case PacketType.GadgetRemove: OnGadgetRemove(new PacketGadgetRemove(im), player); break;
case PacketType.GadgetRotation: OnGadgetRotation(new PacketGadgetRotation(im), player); break;
case PacketType.GadgetRefinerySpend: OnGadgetRefinerySpend(new PacketGadgetRefinerySpend(im), player); break;
case PacketType.GadgetAdd: OnGadgetAdd(new PacketGadgetAdd(im), player); break;
case PacketType.GadgetAddBlueprint: OnGadgetAddBlueprint(new PacketGadgetAddBlueprint(im), player); break;
case PacketType.GadgetSpend: OnGadgetSpend(new PacketGadgetSpend(im), player); break;
case PacketType.GadgetSpawn: OnGadgetSpawn(new PacketGadgetSpawn(im), player); break;
case PacketType.GadgetExtractorUpdate: OnGadgetExtractorUpdate(new PacketGadgetExtractorUpdate(im), player); break;
case PacketType.GadgetTurrets: OnGadgetTurrets(new PacketGadgetTurrets(im), player); break;
case PacketType.GadgetSnareAttach: OnGadgetSnareAttach(new PacketGadgetSnareAttach(im), player); break;
case PacketType.GadgetSnareGordo: OnGadgetSnareGordo(new PacketGadgetSnareGordo(im), player); break;
case PacketType.GadgetEchoNetTime: OnGadgetEchoNetTime(new PacketGadgetEchoNetTime(im), player); break;
//Drones
case PacketType.DroneAmmoAdd: OnDroneAmmoAdd(new PacketDroneAmmoAdd(im), player); break;
case PacketType.DroneAmmoClear: OnDroneAmmoClear(new PacketDroneAmmoClear(im), player); break;
case PacketType.DroneAmmoRemove: OnDroneAmmoRemove(new PacketDroneAmmoRemove(im), player); break;
case PacketType.DroneAnimation: OnDroneAnimation(new PacketDroneAnimation(im), player); break;
case PacketType.DronePrograms: OnDronePrograms(new PacketDronePrograms(im), player); break;
case PacketType.DroneLiquid: OnDroneLiquid(new PacketDroneLiquid(im), player); break;
case PacketType.DroneStationEnabled: OnDroneStationEnabled(new PacketDroneStationEnabled(im), player); break;
case PacketType.DronePosition: OnDronePosition(new PacketDronePosition(im), player); break;
case PacketType.DroneActive: OnDroneActive(new PacketDroneActive(im), player); break;
//TreasurePods
case PacketType.TreasurePodOpen: OnTreasurePodOpen(new PacketTreasurePodOpen(im), player); break;
//Exchanges
case PacketType.ExchangeOffer: OnExchangeOffer(new PacketExchangeOffer(im), player); break;
case PacketType.ExchangeClear: OnExchangeClear(new PacketExchangeClear(im), player); break;
case PacketType.ExchangePrepareDaily: OnExchangePrepareDaily(new PacketExchangePrepareDaily(im), player); break;
case PacketType.ExchangeTryAccept: OnExchangeTryAccept(new PacketExchangeTryAccept(im), player); break;
//Gordos
case PacketType.GordoEat: OnGordoEat(new PacketGordoEat(im), player); break;
//Oasis
case PacketType.OasisLive: OnOasisLive(new PacketOasisLive(im), player); break;
//Others
case PacketType.GingerAction: OnGingerAction(new PacketGingerAction(im), player); break;
case PacketType.KookadobaAction: OnKookadobaAction(new PacketKookadobaAction(im), player); break;
// Race
case PacketType.RaceActivate: OnRaceActivate(new PacketRaceActivate(im), player); break;
case PacketType.RaceEnd: OnRaceEnd(new PacketRaceEnd(im), player); break;
case PacketType.RaceTime: OnRaceTime(new PacketRaceTime(im), player); break;
case PacketType.RaceTrigger: OnRaceTrigger(new PacketRaceTrigger(im), player); break;
default:
SRMP.Log($"Got unhandled packet from {player}: {type}" + Enum.GetName(typeof(PacketType), type));
break;
}
}
#region Race
private static void OnRaceTrigger(PacketRaceTrigger packet, NetworkPlayer player)
{
if (Globals.RaceTriggers.TryGetValue(packet.ID, out NetworkRaceTrigger trigger))
{
trigger.Activate();
}
packet.SendToAllExcept(player);
}
private static void OnRaceTime(PacketRaceTime packet, NetworkPlayer player)
{
var generator = QuicksilverEnergyGenerator.allGenerators.FirstOrDefault(g => g.id == packet.ID);
if (generator)
{
generator.ExtendActiveDuration(packet.Time);
}
packet.SendToAllExcept(player);
}
private static void OnRaceEnd(PacketRaceEnd packet, NetworkPlayer player)
{
var generator = QuicksilverEnergyGenerator.allGenerators.FirstOrDefault(g => g.id == packet.ID);
if (generator)
{
generator.SetState(QuicksilverEnergyGenerator.State.COOLDOWN, Globals.LocalPlayer.CurrentGenerator.id == generator.id);
}
packet.SendToAllExcept(player);
}
private static void OnRaceActivate(PacketRaceActivate packet, NetworkPlayer player)
{
var generator = QuicksilverEnergyGenerator.allGenerators.FirstOrDefault(g => g.id == packet.ID);
if (generator)
{
if (Globals.LocalPlayer.CurrentGenerator.id == generator.id)
{
generator.Activate();
}
else
{
generator.model.state = QuicksilverEnergyGenerator.State.COUNTDOWN;
generator.model.timer = new double?(generator.timeDirector.HoursFromNow(generator.countdownMinutes * 0.0166666675f));
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Others
private static void OnKookadobaAction(PacketKookadobaAction packet, NetworkPlayer player)
{
if (Globals.Kookadobas.TryGetValue(packet.ID, out NetworkKookadobaPatchNode node))
{
if (packet.Grow)
{
node.Node.Grow();
SRMP.Log($"Kookadoba Grow {packet.ID}", "SERVER");
}
else if (packet.Harvest)
{
node.Node.Harvested();
SRMP.Log($"Kokadoba Harvested {packet.ID}", "SERVER");
}
}
packet.SendToAllExcept(player);
}
private static void OnGingerAction(PacketGingerAction packet, NetworkPlayer player)
{
var node = GingerPatchNode.allGingerPatches.FirstOrDefault(g => g.id == packet.ID);
if (node != null)
{
if (packet.Grow)
{
node.bed.SetActive(true);
node.spawnJoint.gameObject.SetActive(true);
SRMP.Log($"Ginger Grow {packet.ID}", "SERVER");
}
else if (packet.Harvest)
{
node.Harvested();
SRMP.Log($"Ginger Harvested {packet.ID}", "SERVER");
}
else
{
node.HidePatchAndReset();
SRMP.Log($"Ginger HidePatchAndReset {packet.ID}", "SERVER");
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Oasis
private static void OnOasisLive(PacketOasisLive packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllOases().TryGetValue(packet.ID, out OasisModel model))
{
if (model.gameObj != null)
{
var oasis = model.gameObj.GetComponent<Oasis>();
oasis.SetLive(!model.gameObj.activeInHierarchy);
var oasisTriggers = GameObject.FindObjectsOfType<OasisWaterTrigger>();
foreach (var trigger in oasisTriggers)
{
if (trigger.oasisToScale == oasis && !trigger.hasAlreadyActivated)
{
if (trigger.scaleCue != null)
{
SECTR_AudioSystem.Play(trigger.scaleCue, trigger.transform.position, false);
}
if (trigger.scaleFX != null)
{
SRBehaviour.InstantiateDynamic(trigger.scaleFX, trigger.transform.position, trigger.transform.rotation, false);
}
if (trigger.indicatorObj != null)
{
trigger.indicatorObj.SetActive(true);
}
if (trigger.indicatorReplacesObj != null)
{
trigger.indicatorReplacesObj.SetActive(false);
}
trigger.hasAlreadyActivated = true;
}
}
SRMP.Log($"Oasis {packet.ID} SetLive", "SERVER");
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Gordos
private static void OnGordoEat(PacketGordoEat packet, NetworkPlayer player)
{
if (!Globals.Gordos.TryGetValue(packet.ID, out NetworkGordo netGordo))
{
if (Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite))
{
netGordo = netSite.GetComponentInChildren<NetworkGordo>(true);
}
}
if (netGordo != null)
{
netGordo.Eat(packet.Position, packet.Rotation);
netGordo.Gordo.SetEatenCount(netGordo.Gordo.GetEatenCount() + packet.Count);
if (packet.Favorite)
{
SRBehaviour.SpawnAndPlayFX(netGordo.Gordo.EatFavoriteFX, packet.Position, packet.Rotation);
}
if (netGordo.Gordo.GetEatenCount() >= netGordo.Gordo.GetTargetCount())
{
netGordo.Burst();
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Exchanges
private static void OnExchangeTryAccept(PacketExchangeTryAccept packet, NetworkPlayer player)
{
var type = (ExchangeDirector.OfferType)packet.Type;
if (SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.currOffers.ContainsKey(type))
{
var offer = SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.currOffers[type];
foreach (ExchangeDirector.RequestedItemEntry requestedItemEntry in offer.requests)
{
if (requestedItemEntry.id == (Identifiable.Id)packet.ID && !requestedItemEntry.IsComplete())
{
SRMP.Log($"Exchange TryAccept for {(Identifiable.Id)packet.ID} ({(ExchangeDirector.OfferType)packet.Type}", "SERVER");
requestedItemEntry.progress++;
if (offer.IsComplete())
{
foreach (var rewarder in Resources.FindObjectsOfTypeAll<RancherProgressAwarder>())
{
rewarder.AwardIfType(type);
}
//trigger fireworks
//get ExchangeEjector
foreach (var eject in Resources.FindObjectsOfTypeAll<ExchangeEjector>())
{
//send off fireworks
SRBehaviour.InstantiateDynamic(eject.awardFX, eject.awardAt.position, eject.awardAt.rotation);
}
//dont clear out the offer yet, we arent done with it
//SRSingleton<SceneContext>.Instance.ExchangeDirector.ClearOffer(type);
}
SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
}
}
}
packet.SendToAllExcept(player);
}
private static void OnExchangePrepareDaily(PacketExchangePrepareDaily packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.pendingOfferRancherIds = packet.pendingOfferRancherIds;
SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
SRMP.Log($"ExchangePrepareDaily", "SERVER");
packet.SendToAllExcept(player);
}
private static void OnExchangeClear(PacketExchangeClear packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.currOffers.Remove((ExchangeDirector.OfferType)packet.Type);
SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
SRMP.Log($"ExchangeClear", "SERVER");
packet.SendToAllExcept(player);
}
private static void OnExchangeOffer(PacketExchangeOffer packet, NetworkPlayer player)
{
if ((ExchangeDirector.OfferType)packet.Type == ExchangeDirector.OfferType.GENERAL)
{
SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.pendingOfferRancherIds.Clear();
}
SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.currOffers[(ExchangeDirector.OfferType)packet.Type] = packet.Offer;
SRSingleton<SceneContext>.Instance.ExchangeDirector.OfferDidChange();
SRMP.Log($"ExchangeOffer for {(ExchangeDirector.OfferType)packet.Type}", "SERVER");
packet.SendToAllExcept(player);
}
#endregion
#region TreasurePods
private static void OnTreasurePodOpen(PacketTreasurePodOpen packet, NetworkPlayer player)
{
if (Globals.TreasurePods.TryGetValue(packet.ID, out NetworkTreasurePod netTreasurePod))
{
netTreasurePod.Activate();
SRMP.Log($"TreasurePot {packet.ID} activated", "SERVER");
}
packet.SendToAllExcept(player);
}
#endregion
#region Drones
private static void OnDroneActive(PacketDroneActive packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().drone.onActiveCue.enabled = packet.Enabled;
}
}
packet.SendToAllExcept(player);
}
private static void OnDronePosition(PacketDronePosition packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
var netDrone = model.attached.transform.GetComponentInChildren<NetworkDrone>(true);
if (netDrone != null)
{
netDrone.PositionRotationUpdate(packet.Position, packet.Rotation, false);
}
}
}
packet.SendToAllExcept(player, NetDeliveryMethod.Unreliable);
}
private static void OnDroneStationEnabled(PacketDroneStationEnabled packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().station.animator.SetEnabled(packet.Enabled);
}
}
packet.SendToAllExcept(player);
}
private static void OnDroneLiquid(PacketDroneLiquid packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
if (model.attached.transform.gameObject.activeInHierarchy)
{
model.attached.transform.GetComponent<DroneGadget>().station.battery.AddLiquid(Identifiable.Id.NONE, 0);
}
else
{
model.attached.transform.GetComponent<DroneGadget>().station.battery.Reset(model.attached.transform.GetComponent<DroneGadget>().droneModel);
}
}
}
packet.SendToAllExcept(player);
}
private static void OnDronePrograms(PacketDronePrograms packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
var drone = model.attached.transform.GetComponent<DroneGadget>();
drone.SetPrograms(drone.ProgramsFromData(packet.Programs));
}
}
packet.SendToAllExcept(player);
}
private static void OnDroneAnimation(PacketDroneAnimation packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().drone.animator.SetAnimation((DroneAnimator.Id)packet.Anim);
}
}
packet.SendToAllExcept(player);
}
private static void OnDroneAmmoRemove(PacketDroneAmmoRemove packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().drone.ammo.Decrement(0, 1);
}
}
packet.SendToAllExcept(player);
}
private static void OnDroneAmmoClear(PacketDroneAmmoClear packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().drone.ammo.Clear();
}
}
packet.SendToAllExcept(player);
}
private static void OnDroneAmmoAdd(PacketDroneAmmoAdd packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<DroneGadget>().drone.ammo.MaybeAddToSpecificSlot((Identifiable.Id)packet.Ident, null, 0, 1);
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Gadgets
private static void OnGadgetEchoNetTime(PacketGadgetEchoNetTime packet, NetworkPlayer player)
{
if (Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite))
{
var echoNet = netSite.Site.GetComponentInChildren<EchoNet>(true);
if (echoNet != null)
{
echoNet.ResetSpawnTime(echoNet.model);
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetSnareGordo(PacketGadgetSnareGordo packet, NetworkPlayer player)
{
if (Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite))
{
var snare = netSite.Site.GetComponentInChildren<GordoSnare>(true);
if (snare != null)
{
if (!snare.IsBaited() || snare.HasSnaredGordo())
{
return;
}
snare.SnareGordo((Identifiable.Id)packet.Ident);
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetSnareAttach(PacketGadgetSnareAttach packet, NetworkPlayer player)
{
if (Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite))
{
var snare = netSite.Site.GetComponentInChildren<GordoSnare>(true);
if (snare != null)
{
snare.AttachBait((Identifiable.Id)packet.Ident);
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetTurrets(PacketGadgetTurrets packet, NetworkPlayer player)
{
if (Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite))
{
foreach (var data in packet.Turrets)
{
netSite.UpdateTurretRotation(data.Index, data.Rotation);
}
}
packet.SendToAllExcept(player, NetDeliveryMethod.Unreliable);
}
private static void OnGadgetExtractorUpdate(PacketGadgetExtractorUpdate packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model != null && model.attached != null && model.attached is ExtractorModel)
{
var extractor = (ExtractorModel)model.attached;
extractor.cycleEndTime = packet.cycleEndTime;
extractor.cyclesRemaining = packet.cyclesRemaining;
extractor.nextProduceTime = packet.nextProduceTime;
extractor.queuedToProduce = packet.queuedToProduce;
if (extractor.cyclesRemaining <= 0)
{
var extractorScript = extractor.transform.GetComponent<Extractor>();
if (extractorScript != null && extractorScript.gameObject.activeInHierarchy)
{
extractorScript.StartCoroutine(extractorScript.AnimAndDestroy());
}
}
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetSpawn(PacketGadgetSpawn packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
Globals.GadgetSites.TryGetValue(packet.ID, out NetworkGadgetSite netSite);
bool didUnproxy = false;
if (netSite != null)
{
if (!netSite.Region.Region.root.activeSelf)
{
netSite.Region.Region.Unproxy();
didUnproxy = true;
}
}
GameObject prefab = SRSingleton<GameContext>.Instance.LookupDirector.GetGadgetDefinition((Gadget.Id)packet.Ident).prefab;
var gadgetObj = SRSingleton<SceneContext>.Instance.GameModel.InstantiateGadget(prefab, model);
gadgetObj.transform.eulerAngles = new Vector3(0, packet.Rotation, 0);
if (didUnproxy)
{
netSite.Region.Region.Proxy();
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetSpend(PacketGadgetSpend packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.GadgetDirector.SpendGadget((Gadget.Id)packet.ID);
packet.SendToAllExcept(player);
}
private static void OnGadgetAddBlueprint(PacketGadgetAddBlueprint packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.GadgetDirector.AddBlueprint((Gadget.Id)packet.ID);
packet.SendToAllExcept(player);
}
private static void OnGadgetAdd(PacketGadgetAdd packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.GadgetDirector.AddGadget((Gadget.Id)packet.ID);
packet.SendToAllExcept(player);
}
private static void OnGadgetRefinerySpend(PacketGadgetRefinerySpend packet, NetworkPlayer player)
{
foreach (var data in packet.Amounts)
{
SRSingleton<SceneContext>.Instance.GameModel.GetGadgetsModel().craftMatCounts[(Identifiable.Id)data.Key] -= data.Value;
if (SRSingleton<SceneContext>.Instance.GameModel.GetGadgetsModel().craftMatCounts[(Identifiable.Id)data.Key] < 0)
{
SRSingleton<SceneContext>.Instance.GameModel.GetGadgetsModel().craftMatCounts[(Identifiable.Id)data.Key] = 0;
}
}
GameObject.FindObjectOfType<RefineryUI>()?.Rebuild();
packet.SendToAllExcept(player);
}
private static void OnGadgetRotation(PacketGadgetRotation packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.attached.transform.GetComponent<Gadget>().SetRotation(packet.Rotation);
}
}
packet.SendToAllExcept(player);
}
private static void OnGadgetRemove(PacketGadgetRemove packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel model))
{
if (model.HasAttached())
{
model.transform.GetComponent<GadgetSite>().DestroyAttached();
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Fashions
private static void OnFashionDetachAll(PacketFashionDetachAll packet, NetworkPlayer player)
{
AttachFashions attachFashions = null;
if (packet.Type == 1)
{
if (Globals.Actors.TryGetValue(packet.IDInt, out NetworkActor netActor))
{
attachFashions = netActor.GetComponentInChildren<AttachFashions>(true);
}
}
else if (packet.Type == 3)
{
if (Globals.Gordos.TryGetValue(packet.IDString, out NetworkGordo netGordo))
{
attachFashions = netGordo.GetComponentInChildren<AttachFashions>(true);
}
}
else if (packet.Type == 4)
{
if (Globals.GadgetSites.TryGetValue(packet.IDString, out NetworkGadgetSite netGadgetSite))
{
attachFashions = netGadgetSite.GetComponentInChildren<AttachFashions>(true);
}
}
if (attachFashions != null)
{
var fashionRemover = Resources.FindObjectsOfTypeAll<FashionRemover>()[0];
fashionRemover.transform.position = packet.Position;
fashionRemover.transform.rotation = packet.Rotation;
attachFashions.DetachAll(fashionRemover);
}
packet.SendToAllExcept(player);
}
private static void OnFashionAttach(PacketFashionAttach packet, NetworkPlayer player)
{
AttachFashions attachFashions = null;
if (packet.Type == 1)
{
if (Globals.Actors.TryGetValue(packet.IDInt, out NetworkActor netActor))
{
attachFashions = netActor.GetComponentInChildren<AttachFashions>(true);
}
}
else if (packet.Type == 3)
{
if (Globals.Gordos.TryGetValue(packet.IDString, out NetworkGordo netGordo))
{
attachFashions = netGordo.GetComponentInChildren<AttachFashions>(true);
}
}
else if (packet.Type == 4)
{
if (Globals.GadgetSites.TryGetValue(packet.IDString, out NetworkGadgetSite netGadgetSite))
{
attachFashions = netGadgetSite.GetComponentInChildren<AttachFashions>(true);
}
}
if (attachFashions != null)
{
var component = SRSingleton<GameContext>.Instance.LookupDirector.GetPrefab((Identifiable.Id)packet.Fashion)?.GetComponent<Fashion>();
if (component != null)
{
attachFashions.Attach(component, !attachFashions.gameObject.activeInHierarchy);
}
}
packet.SendToAllExcept(player);
}
#endregion
#region Pedia
private static void OnPediaUnlock(PacketPediaUnlock packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PediaDirector.Unlock(packet.IDs.Select(i => (PediaDirector.Id)i).ToArray());
packet.SendToAllExcept(player);
}
private static void OnPediaShowPopup(PacketPediaShowPopup packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PediaDirector.MaybeShowPopup((PediaDirector.Id)packet.ID);
packet.SendToAllExcept(player);
}
#endregion
#region PuzzleSlots
private static void OnPuzzleGateActivate(PacketPuzzleGateActivate packet, NetworkPlayer player)
{
var puzzleGateActivator = GameObject.FindObjectOfType<PuzzleGateActivator>();
if (puzzleGateActivator != null && puzzleGateActivator.gameObject.activeInHierarchy)
{
puzzleGateActivator.StartCoroutine(puzzleGateActivator.DoDeactivateSequence());
}
packet.SendToAllExcept(player);
}
private static void OnPuzzleSlotFilled(PacketPuzzleSlotFilled packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllSlots().TryGetValue(packet.ID, out PuzzleSlotModel model))
{
if (!model.filled)
{
model.filled = true;
var slot = model.gameObj.GetComponent<PuzzleSlot>();
SRBehaviour.SpawnAndPlayFX(slot.changeFX, slot.transform.position, slot.transform.rotation);
slot.ActivateOnFill();
if (slot.puzLockable != null)
{
slot.puzLockable.NotifySlotChanged(false);
SECTR_AudioCue cueForLastSlot = slot.puzLockable.GetCueForLastSlot();
SECTR_AudioSystem.Play(slot.localFillCue, slot.transform.position, false);
if (slot.gameObject.activeInHierarchy)
{
slot.StartCoroutine(slot.DelayedPlayLockCue(cueForLastSlot));
}
}
}
}
packet.SendToAllExcept(player);
}
#endregion
#region World
private static void OnWorldMailRead(PacketWorldMailRead packet, NetworkPlayer player)
{
var mail = SRSingleton<SceneContext>.Instance.MailDirector.model.allMail.FirstOrDefault(m => m.Equals(new MailDirector.Mail((MailDirector.Type)packet.Type, packet.Key)));
if (mail != null)
{
SRSingleton<SceneContext>.Instance.MailDirector.MarkRead(mail);
}
packet.SendToAllExcept(player);
}
private static void OnWorldMailSend(PacketWorldMailSend packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.MailDirector.SendMail((MailDirector.Type)packet.Type, packet.Key);
packet.SendToAllExcept(player);
}
private static void OnWorldCredits(PacketWorldCredits packet, NetworkPlayer player)
{
SRSingleton<GameContext>.Instance.UITemplates.CreateCreditsPrefab(false);
packet.SendToAllExcept(player);
}
private static void OnWorldMarketSold(PacketWorldMarketSold packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.EconomyDirector.RegisterSold((Identifiable.Id)packet.Ident, packet.Count);
}
private static void OnWorldDecorizerSetting(PacketWorldDecorizerSetting packet, NetworkPlayer player)
{
var storage = SRSingleton<SceneContext>.Instance.GameModel.decorizer.participants.FirstOrDefault(c => ((DecorizerStorage)c).id == packet.ID);
if (storage != null)
{
((DecorizerStorage)storage).selected = (Identifiable.Id)packet.Selected;
}
packet.SendToAllExcept(player);
}
private static void OnWorldDecorizer(PacketWorldDecorizer packet, NetworkPlayer player)
{
foreach (var c in packet.Contents)
{
for (int i = 0; i < c.Value; i++)
{
SRSingleton<SceneContext>.Instance.GameModel.decorizer.contents.Increment(c.Key);
}
}
foreach (var setting in packet.Settings)
{
var storage = SRSingleton<SceneContext>.Instance.GameModel.decorizer.participants.FirstOrDefault(c => ((DecorizerStorage)c).id == setting.Key);
if (storage != null)
{
((DecorizerStorage)storage).selected = (Identifiable.Id)setting.Value;
}
}
packet.SendToAllExcept(player);
}
private static void OnWorldSelectPalette(PacketWorldSelectPalette packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.GameModel.GetRanchModel().SelectPalette((RanchDirector.PaletteType)packet.Type, (RanchDirector.Palette)packet.Pal);
packet.SendToAllExcept(player);
}
private static void OnWorldSwitchActivate(PacketWorldSwitchActivate packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllSwitches().TryGetValue(packet.ID, out MasterSwitchModel model))
{
var master = model.gameObj.GetComponent<WorldStateMasterSwitch>();
master.SetStateForAll((SwitchHandler.State)packet.State, !model.gameObj.activeInHierarchy);
master.blockSwitchActivationUntil = Time.time + 2f;
}
packet.SendToAllExcept(player);
}
private static void OnWorldMapUnlock(PacketWorldMapUnlock packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PlayerState.UnlockMap((ZoneDirector.Zone)packet.Zone);
if (SRSingleton<Map>.Instance.mapUI.gameObject.activeInHierarchy)
{
SRSingleton<Map>.Instance.mapUI.AddZoneToReveal((ZoneDirector.Zone)packet.Zone);
SRSingleton<Map>.Instance.mapUI.UpdateZoneFog();
}
foreach (var map in Resources.FindObjectsOfTypeAll<MapDataEntry>())
{
if (map.zone == (ZoneDirector.Zone)packet.Zone)
{
map.UpdateHologramState();
}
}
packet.SendToAllExcept(player);
}
private static void OnWorldKey(PacketWorldKey packet, NetworkPlayer player)
{
if (packet.Added)
{
SRSingleton<SceneContext>.Instance.PlayerState.AddKey();
}
else
{
SRSingleton<SceneContext>.Instance.PlayerState.SpendKey();
}
packet.SendToAllExcept(player);
}
private static void OnWorldProgress(PacketWorldProgress packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.ProgressDirector.SetProgress((ProgressDirector.ProgressType)packet.Type, packet.Amount);
packet.SendToAllExcept(player);
}
private static void OnWorldFastForward(PacketWorldFastForward packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.TimeDirector.FastForwardTo(packet.FastForwardTill);
packet.SendToAllExcept(player);
}
#endregion
#region AccessDoors
private static void OnAccessDoorOpen(PacketAccessDoorOpen packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllDoors().TryGetValue(packet.ID, out AccessDoorModel model))
{
GameObject doorObj = model.gameObj;
if (doorObj != null && doorObj.GetComponent<AccessDoor>() != null)
{
AccessDoor door = doorObj.GetComponent<AccessDoor>();
door.CurrState = (AccessDoor.State)packet.State;
if (door.linkedDoors != null)
{
foreach (AccessDoor accessDoor in door.linkedDoors)
{
if (accessDoor.CurrState == AccessDoor.State.LOCKED)
{
accessDoor.CurrState = AccessDoor.State.CLOSED;
}
}
}
SRSingleton<GameContext>.Instance.AutoSaveDirector.SaveAllNow();
}
}
packet.SendToAllExcept(player);
}
#endregion
#region FX
private static void OnPlayAudio(PacketPlayAudio packet, NetworkPlayer player)
{
if (Globals.Audios.TryGetValue(packet.CueName, out SECTR_AudioCue cue))
{
var before = cue.Spatialization;
cue.Spatialization = SECTR_AudioCue.Spatializations.Local3D;
SECTR_AudioSystem.Play(cue, packet.Position, packet.Loop);
cue.Spatialization = before;
}
foreach (var p in Globals.Players.Values.ToList())
{
if (p.Connection != null && p.ID != player.ID && Vector3.Distance(p.transform.position, packet.Position) < 100)
{
packet.Send(p, NetDeliveryMethod.Unreliable);
}
}
}
private static void OnIncinerateFX(PacketIncinerateFX packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
var incinerate = model.gameObj.GetComponentInChildren<Incinerate>();
if (incinerate != null)
{
SRBehaviour.SpawnAndPlayFX(incinerate.ExplosionFX, packet.Position, packet.Rotation);
if (packet.Small)
{
incinerate.incinerateAudio.Cue = incinerate.smallCue;
incinerate.incinerateAudio.Play();
}
else
{
incinerate.incinerateAudio.Cue = incinerate.largeCue;
incinerate.incinerateAudio.Play();
}
if (packet.Ash)
{
SRBehaviour.SpawnAndPlayFX(incinerate.ashFX, packet.Position, packet.Rotation);
}
}
}
packet.SendToAllExcept(player);
}
private static void OnGlobalFX(PacketGlobalFX packet, NetworkPlayer player)
{
if (Globals.FXPrefabs.TryGetValue(packet.Name, out GameObject prefabFX))
{
SRBehaviour.SpawnAndPlayFX(prefabFX, packet.Position, Quaternion.identity);
}
packet.SendToAllExcept(player);
}
#endregion
#region LandPlots
private static void OnLandPlotSiloAmmoClear(PacketLandPlotSiloAmmoClear packet, NetworkPlayer player)
{
//if (packet.ID.Contains("site"))
//{
// if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel site) && site.HasAttached())
// {
// var silocatcher = site.transform.GetComponentInChildren<SiloCatcher>();
// if (silocatcher != null)
// {
// silocatcher.storageSilo.ammo.Clear(packet.Slot);
// }
// }
//}
//else
//{
// var storage = SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots()[packet.ID].gameObj.GetComponentsInChildren<SiloCatcher>().First(c => c.type == (SiloCatcher.Type)packet.Type).storageSilo;
// storage.ammo.Clear(packet.Slot);
//}
if (NetworkAmmo.All.TryGetValue(packet.ID, out NetworkAmmo ammo))
{
ammo.Clear(packet.Slot);
SRMP.Log($"NetworkAmmo clear slot {packet.Slot} for {packet.ID}", "SERVER");
}
else
{
SRMP.Log("NetworkAmmo not found for clear: " + packet.ID, "SERVER");
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotSiloAmmoRemove(PacketLandPlotSiloAmmoRemove packet, NetworkPlayer player)
{
//if (packet.ID.Contains("site"))
//{
// if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel site) && site.HasAttached())
// {
// var silocatcher = site.transform.GetComponentInChildren<SiloCatcher>();
// if (silocatcher != null)
// {
// silocatcher.storageSilo.ammo.Decrement(packet.Slot, packet.Count);
// }
// }
//}
//else
//{
// var storage = SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots()[packet.ID].gameObj.GetComponentsInChildren<SiloCatcher>().First(c => c.type == (SiloCatcher.Type)packet.Type).storageSilo;
// storage.ammo.Decrement(packet.Slot, packet.Count);
//}
if (NetworkAmmo.All.TryGetValue(packet.ID, out NetworkAmmo ammo))
{
ammo.Decrement(packet.Slot, packet.Count);
SRMP.Log($"NetworkAmmo remove slot {packet.Slot} (Amount: {packet.Count}) for {packet.ID}", "SERVER");
}
else
{
SRMP.Log("NetworkAmmo not found for remove: " + packet.ID, "SERVER");
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotSiloAmmoAdd(PacketLandPlotSiloAmmoAdd packet, NetworkPlayer player)
{
//if (packet.ID.Contains("site"))
//{
// if (SRSingleton<SceneContext>.Instance.GameModel.AllGadgetSites().TryGetValue(packet.ID, out GadgetSiteModel site) && site.HasAttached())
// {
// var silocatcher = site.transform.GetComponentInChildren<SiloCatcher>();
// if (silocatcher != null)
// {
// silocatcher.storageSilo.ammo.MaybeAddToSpecificSlot((Identifiable.Id)packet.Ident, null, packet.Slot, packet.Count, packet.Overflow);
// }
// }
//}
//else
//{
// var storage = SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots()[packet.ID].gameObj.GetComponentsInChildren<SiloCatcher>().First(c => c.type == (SiloCatcher.Type)packet.Type).storageSilo;
// storage.ammo.MaybeAddToSpecificSlot((Identifiable.Id)packet.Ident, null, packet.Slot, packet.Count, packet.Overflow);
//}
if (NetworkAmmo.All.TryGetValue(packet.ID, out NetworkAmmo ammo))
{
ammo.MaybeAddToSpecificSlot((Identifiable.Id)packet.Ident, null, packet.Slot, packet.Count, packet.Overflow);
SRMP.Log($"NetworkAmmo add slot {packet.Slot} (Type: {(Identifiable.Id)packet.Ident} - Count: {packet.Count}) for {packet.ID}", "SERVER");
}
else
{
SRMP.Log("NetworkAmmo not found for add: " + packet.ID);
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotStartCollection(PacketLandPlotStartCollection packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
var collector = model.gameObj.GetComponentInChildren<PlortCollector>();
if (collector != null)
{
collector.StartCollection();
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotPlantGarden(PacketLandPlotPlantGarden packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
var ident = (Identifiable.Id)packet.Type;
GardenCatcher garden = model.gameObj.GetComponentInChildren<GardenCatcher>(true);
if (garden != null)
{
if (ident != Identifiable.Id.NONE && garden.CanAccept(ident))
{
if (model.gameObj.activeInHierarchy)
{
garden.Plant(ident, false);
}
else
{
GameObject gameObject = GameObject.Instantiate<GameObject>(garden.activator.HasUpgrade(LandPlot.Upgrade.DELUXE_GARDEN) ? garden.deluxeDict[ident] : garden.plantableDict[ident], garden.activator.transform.position, garden.activator.transform.rotation);
garden.activator.Attach(gameObject, true, false, null);
}
}
else if (ident == Identifiable.Id.NONE)
{
Destroyer.Destroy(garden.activator.attached, "LandPlot.DestroyAttached");
garden.activator.attached = null;
garden.activator.model.attachedId = SpawnResource.Id.NONE;
}
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotUpgrade(PacketLandPlotUpgrade packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel landPlot))
{
var upgrade = (LandPlot.Upgrade)packet.Upgrade;
GameObject plotObj = landPlot.gameObj;
//SRMP.Log($"Upgrade {plotObj.name} with {upgrade}", "SERVER");
if (plotObj != null && !landPlot.HasUpgrade(upgrade))
{
if (plotObj.activeInHierarchy)
{
plotObj.GetComponentInChildren<LandPlot>(true).AddUpgrade(upgrade);
GameObject.FindObjectOfType<LandPlotUI>()?.RebuildUI();
}
else
{
landPlot.upgrades.Add(upgrade);
foreach (PlotUpgrader plotUpgrader in plotObj.GetComponentsInChildren<PlotUpgrader>(true))
{
plotUpgrader.Apply(upgrade);
}
}
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotReplace(PacketLandPlotReplace packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
if (model.gameObj != null)
{
model.InstantiatePlot(SRSingleton<GameContext>.Instance.LookupDirector.GetPlotPrefab((LandPlot.Id)packet.Type), false);
model.Init();
model.gameObj.GetComponentInChildren<LandPlot>(true)?.Awake();
model.gameObj.GetComponentInChildren<GardenCatcher>(true)?.Awake();
model.gameObj.GetComponentInChildren<SiloStorage>(true)?.Awake();
model.NotifyParticipants();
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotCollect(PacketLandPlotCollect packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
var collector = model.gameObj.GetComponentInChildren<PlortCollector>();
model.collectorNextTime = packet.collectorNextTime;
if (collector != null)
{
collector.endCollectAt = packet.endCollectAt;
collector.forceCollectUntil = packet.forceCollectUntil;
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotFeederSpeed(PacketLandPlotFeederSpeed packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
model.gameObj.GetComponentInChildren<SlimeFeeder>().SetFeederSpeed((SlimeFeeder.FeedSpeed)packet.Speed);
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotSiloSlot(PacketLandPlotSiloSlot packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
model.siloStorageIndices[packet.ActivatorID] = packet.Slot;
var activator = model.gameObj.GetComponentsInChildren<SiloStorageActivator>().FirstOrDefault(a => a.activatorIdx == packet.ActivatorID);
if (activator != null)
{
activator.OnActiveSlotChanged();
}
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotAsh(PacketLandPlotAsh packet, NetworkPlayer player)
{
if (SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.ID, out LandPlotModel model))
{
model.ashUnits = packet.Amount;
model.gameObj.GetComponentInChildren<FillableAshSource>().UpdateAshPosition();
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotSiloRemove(PacketLandPlotSiloRemove packet, NetworkPlayer player)
{
var type = (SiloCatcher.Type)packet.CatcherType;
var id = (Identifiable.Id)packet.Ident;
switch (type)
{
case SiloCatcher.Type.DECORIZER:
SRSingleton<SceneContext>.Instance.GameModel.decorizer.Remove(id);
break;
case SiloCatcher.Type.VIKTOR_STORAGE:
((GlitchStorage)SRSingleton<SceneContext>.Instance.GameModel.Glitch.storage[packet.ID].participant).Remove(out id);
break;
}
packet.SendToAllExcept(player);
}
private static void OnLandPlotSiloInsert(PacketLandPlotSiloInsert packet, NetworkPlayer player)
{
var type = (SiloCatcher.Type)packet.CatcherType;
var id = (Identifiable.Id)packet.Ident;
switch (type)
{
case SiloCatcher.Type.REFINERY:
SRSingleton<SceneContext>.Instance.GadgetDirector.AddToRefinery(id);
GameObject.FindObjectOfType<RefineryUI>()?.Rebuild();
break;
case SiloCatcher.Type.DECORIZER:
SRSingleton<SceneContext>.Instance.GameModel.decorizer.Add(id);
break;
case SiloCatcher.Type.VIKTOR_STORAGE:
((GlitchStorage)SRSingleton<SceneContext>.Instance.GameModel.Glitch.storage[packet.ID].participant).Add(id);
break;
}
packet.SendToAllExcept(player);
}
#endregion
#region Regions
private static void OnRegionChange(PacketRegionChange packet, NetworkPlayer player)
{
if (Globals.Regions.TryGetValue(packet.ID, out NetworkRegion netRegion))
{
if (packet.Load)
{
netRegion.AddPlayer(player);
}
else
{
netRegion.RemovePlayer(player);
}
}
}
private static void OnRegionOwner(PacketRegionOwner packet, NetworkPlayer player)
{
if (Globals.Regions.TryGetValue(packet.ID, out NetworkRegion netRegion))
{
if (packet.Owner == 0 && netRegion.Owner == player.ID)
{
netRegion.SetOwnership(0);
packet.SendToAll();
}
else if (packet.Owner != 0 && netRegion.Owner == 0)
{
netRegion.SetOwnership(packet.Owner);
packet.SendToAll();
}
else
{
packet.Owner = netRegion.Owner;
packet.Send(player);
}
}
}
#endregion
#region Actors
private static void OnActorFX(PacketActorFX packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
var type = (PacketActorFX.FXType)packet.Type;
var slimeEat = netActor.GetComponentInChildren<SlimeEat>();
if (slimeEat != null)
{
if (type == PacketActorFX.FXType.SlimeEatFavoriteFX)
{
SRBehaviour.SpawnAndPlayFX(slimeEat.EatFavoriteFX, slimeEat.transform.position, slimeEat.transform.rotation);
}
else if (type == PacketActorFX.FXType.SlimeEatFX)
{
SRBehaviour.SpawnAndPlayFX(slimeEat.EatFX, slimeEat.transform.position, slimeEat.transform.rotation);
}
else if (type == PacketActorFX.FXType.SlimeTransformFX)
{
SRBehaviour.SpawnAndPlayFX(slimeEat.TransformFX, slimeEat.transform.position, slimeEat.transform.rotation);
}
else if (type == PacketActorFX.FXType.SlimeProduceFX)
{
if (slimeEat.ProduceFX != null)
{
RecolorSlimeMaterial[] componentsInChildren = SRBehaviour.SpawnAndPlayFX(slimeEat.ProduceFX, slimeEat.transform.TransformPoint(SlimeEat.LOCAL_PRODUCE_LOC), slimeEat.transform.rotation).GetComponentsInChildren<RecolorSlimeMaterial>();
if (componentsInChildren != null && componentsInChildren.Length != 0)
{
SlimeAppearance.Palette appearancePalette = slimeEat.appearanceApplicator.GetAppearancePalette();
RecolorSlimeMaterial[] array = componentsInChildren;
for (int j = 0; j < array.Length; j++)
{
array[j].SetColors(appearancePalette.Top, appearancePalette.Middle, appearancePalette.Bottom);
}
}
}
}
}
}
packet.SendToAllExcept(player);
}
private static void OnActorFeral(PacketActorFeral packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
var slimeFeral = netActor.GetComponentInChildren<SlimeFeral>(true);
if (slimeFeral != null)
{
if (packet.Feral)
{
slimeFeral.MakeFeral();
}
else
{
slimeFeral.MakeNotFeral(packet.Deagitate);
}
}
}
packet.SendToAllExcept(player);
}
private static void OnActorEmotions(PacketActorEmotions packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
var emotions = netActor.GetComponentInChildren<SlimeEmotions>(true);
if (emotions != null)
{
emotions.model.emotionAgitation.currVal = packet.Agitation;
emotions.model.emotionFear.currVal = packet.Fear;
emotions.model.emotionHunger.currVal = packet.Hunger;
}
}
packet.SendToAllExcept(player);
}
private static void OnActorReproduceTime(PacketActorReproduceTime packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
var reproduce = netActor.GetComponentInChildren<Reproduce>(true);
if (reproduce != null)
{
reproduce.model.nextReproduceTime = packet.Time;
}
}
packet.SendToAllExcept(player);
}
private static void OnActorResourceState(PacketActorResourceState packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
var cycle = netActor.GetComponentInChildren<ResourceCycle>(true);
if (cycle != null)
{
var state = (ResourceCycle.State)packet.State;
//SRMP.Log($"Resource state for {netActor.name} ({netActor.ID}): {state}", "SERVER");
if (state == ResourceCycle.State.RIPE)
{
cycle.Ripen();
if (cycle.vacuumableWhenRipe)
{
cycle.vacuumable.enabled = true;
}
if (cycle.gameObject.transform.localScale.x < cycle.defaultScale.x * 0.33f)
{
cycle.gameObject.transform.localScale = cycle.defaultScale * 0.33f;
}
TweenUtil.ScaleTo(cycle.gameObject, cycle.defaultScale, 4f, Ease.InOutQuad);
}
else if (state == ResourceCycle.State.EDIBLE)
{
cycle.MakeEdible();
cycle.additionalRipenessDelegate = null;
var rigid = cycle.GetComponent<Rigidbody>();
rigid.isKinematic = false;
if (packet.PreparingToRelease)
{
cycle.preparingToRelease = false;
cycle.releaseAt = 0f;
cycle.toShake.localPosition = cycle.toShakeDefaultPos;
if (cycle.releaseCue != null)
{
SECTR_PointSource component = cycle.GetComponent<SECTR_PointSource>();
component.Cue = cycle.releaseCue;
component.Play();
}
}
rigid.WakeUp();
cycle.Eject(rigid);
cycle.DetachFromJoint();
if (cycle.hasVacuumable)
{
cycle.vacuumable.Pending = false;
}
}
else if (state == ResourceCycle.State.ROTTEN)
{
cycle.Rot();
cycle.SetRotten(!cycle.gameObject.activeInHierarchy);
}
}
}
packet.SendToAllExcept(player);
}
private static void OnActorResourceAttach(PacketActorResourceAttach packet, NetworkPlayer player)
{
if (packet.PlotID.Length < 1)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor) && Globals.SpawnResources.TryGetValue(packet.ResourceID, out NetworkSpawnResource netSpawnResource))
{
var cycle = netActor.GetComponentInChildren<ResourceCycle>(true);
var joint = netSpawnResource.SpawnResource.SpawnJoints[packet.JointIndex];
//SRMP.Log($"Adding {cycle.name} to {joint.gameObject.GetGameObjectPath()}", "SERVER");
cycle?.Attach(joint, new ResourceCycle.AdditionalRipeness(netSpawnResource.SpawnResource.AdditionalRipenessPerSecond), null);
}
}
else
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor) && SRSingleton<SceneContext>.Instance.GameModel.AllLandPlots().TryGetValue(packet.PlotID, out LandPlotModel model))
{
var cycle = netActor.GetComponentInChildren<ResourceCycle>(true);
var spawner = model.gameObj.GetComponentInChildren<SpawnResource>(true);
var joint = spawner.SpawnJoints[packet.JointIndex];
//SRMP.Log($"Adding {cycle.name} to {joint.gameObject.GetGameObjectPath()}", "SERVER");
cycle?.Attach(joint, new ResourceCycle.AdditionalRipeness(spawner.AdditionalRipenessPerSecond), null);
}
}
packet.SendToAllExcept(player);
}
private static void OnActorOwner(PacketActorOwner packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
if (packet.Owner == 0 && netActor.Owner == player.ID)
{
netActor.SetOwnership(0);
packet.SendToAll();
}
else if (packet.Owner != 0)
{
netActor.SetOwnership(packet.Owner);
packet.SendToAll();
}
else
{
packet.Owner = netActor.Owner;
packet.Send(player);
}
}
}
private static void OnActorPosition(PacketActorPosition packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
if (netActor.Owner == player.ID)
{
netActor.PositionRotationUpdate(packet.Position, packet.Rotation, false);
packet.SendToAllExcept(player, NetDeliveryMethod.Unreliable);
}
}
}
private static void OnActorDestroy(PacketActorDestroy packet, NetworkPlayer player)
{
if (Globals.Actors.TryGetValue(packet.ID, out NetworkActor netActor))
{
netActor.OnDestroyEffect();
Destroyer.DestroyActor(netActor.gameObject, "NetworkHandlerServer.OnActorDestroy");
packet.SendToAllExcept(player);
Globals.Actors.Remove(netActor.ID);
}
}
private static void OnActorSpawn(PacketActorSpawn packet, NetworkPlayer player)
{
if (!Globals.Actors.ContainsKey(packet.ID))
{
var prefab = SRSingleton<GameContext>.Instance.LookupDirector.GetPrefab((Identifiable.Id)packet.Ident);
var actorObj = SRBehaviour.InstantiateActor(prefab, (RegionRegistry.RegionSetId)packet.RegionSet, packet.Position, packet.Rotation, false);
var netActor = actorObj.AddComponent<NetworkActor>();
netActor.ID = packet.ID;
netActor.Owner = player.ID;
netActor.Ident = packet.Ident;
netActor.RegionSet = packet.RegionSet;
netActor.PositionRotationUpdate(packet.Position, packet.Rotation, true);
netActor.KnownPlayers.AddRange(Globals.Players.Values.Where(p => p.HasLoaded));
var resourceCycle = actorObj.GetComponentInChildren<ResourceCycle>(true);
if (resourceCycle != null)
{
resourceCycle.SetInitState(ResourceCycle.State.UNRIPE, double.MaxValue);
}
packet.Owner = player.ID;
packet.SendToAllExcept(player);
Globals.Actors.Add(netActor.ID, netActor);
}
else
{
SRMP.Log($"Dublicate Actor ID: {packet.ID}");
}
}
#endregion
#region Players
private static void OnPlayerChat(PacketPlayerChat packet, NetworkPlayer player)
{
packet.message = player.Username + ": " + packet.message;
packet.SendToAll();
ChatUI.Instance.AddChatMessage(packet.message);
}
private static void OnPlayerUpgradeUnlock(PacketPlayerUpgradeUnlock packet, NetworkPlayer player)
{
if (!SRSingleton<SceneContext>.Instance.PlayerState.HasUpgrade((PlayerState.Upgrade)packet.Upgrade) &&
!SRSingleton<SceneContext>.Instance.PlayerState.model.availUpgrades.Contains((PlayerState.Upgrade)packet.Upgrade))
{
SRSingleton<SceneContext>.Instance.PlayerState.model.availUpgrades.Add((PlayerState.Upgrade)packet.Upgrade);
SRSingleton<SceneContext>.Instance.PlayerState.popupDir.QueueForPopup(new PlayerState.AvailUpgradePopupCreator((PlayerState.Upgrade)packet.Upgrade));
SRSingleton<SceneContext>.Instance.PlayerState.popupDir.MaybePopupNext();
}
SRSingleton<SceneContext>.Instance.PlayerState.model.upgradeLocks.Remove((PlayerState.Upgrade)packet.Upgrade);
packet.SendToAllExcept(player);
}
private static void OnPlayerUpgrade(PacketPlayerUpgrade packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PlayerState.AddUpgrade((PlayerState.Upgrade)packet.Upgrade);
packet.SendToAllExcept(player);
}
private static void OnPlayerCurrencyDisplay(PacketPlayerCurrencyDisplay packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PlayerState.SetCurrencyDisplay(packet.IsNull ? null : new int?(packet.Currency));
if (packet.IsNull)
{
SRSingleton<PopupElementsUI>.Instance.CreateCoinsPopup(packet.Currency, PlayerState.CoinsType.DRONE);
}
}
private static void OnPlayerCurrency(PacketPlayerCurrency packet, NetworkPlayer player)
{
SRSingleton<SceneContext>.Instance.PlayerState.model.currency += packet.Adjust;
SRSingleton<PopupElementsUI>.Instance.CreateCoinsPopup(packet.Adjust, (PlayerState.CoinsType)packet.Type);
if (SRSingleton<SceneContext>.Instance.PlayerState.model.currency < 0)
{
SRSingleton<SceneContext>.Instance.PlayerState.model.currency = 0;
}
packet.Total = SRSingleton<SceneContext>.Instance.PlayerState.model.currency;
packet.SendToAllExcept(player);
}
private static void OnPlayerFX(PacketPlayerFX packet, NetworkPlayer player)
{
var type = (PacketPlayerFX.FXType)packet.Type;
switch (type)
{
case PacketPlayerFX.FXType.Capture:
SRBehaviour.SpawnAndPlayFX(player.CaptureFX, player.VacTransform.gameObject, Vector3.zero, Quaternion.identity);
break;
case PacketPlayerFX.FXType.CaptureFailed:
SRBehaviour.SpawnAndPlayFX(player.CaptureFailedFX, player.VacTransform.gameObject, Vector3.zero, Quaternion.identity);
break;
case PacketPlayerFX.FXType.Shoot:
SRBehaviour.SpawnAndPlayFX(player.ShootFX, player.VacTransform.gameObject, Vector3.zero, Quaternion.identity);
break;
case PacketPlayerFX.FXType.VacAudio:
player.SetVacAudio(packet.Enable);
break;
case PacketPlayerFX.FXType.Vac:
player.VacFX.SetActive(packet.Enable);
break;
case PacketPlayerFX.FXType.Airburst:
player.Airburst();
break;
case PacketPlayerFX.FXType.DestroyOnVac:
break;
case PacketPlayerFX.FXType.JetpackAudio:
player.SetJetpackAudio(packet.Enable);
break;
}
packet.ID = player.ID;
packet.SendToAllExcept(player);
}
private static void OnPlayerAnimation(PacketPlayerAnimation packet, NetworkPlayer player)
{
if (player.HasLoaded)
{
switch (packet.Type)
{
case (byte)PacketPlayerAnimation.AnimationType.Speed:
player.ReadAnimatorSpeed(packet.internalData);
break;
case (byte)PacketPlayerAnimation.AnimationType.Layer:
player.ReadAnimatorLayer(packet.internalData);
break;
case (byte)PacketPlayerAnimation.AnimationType.Parameters:
player.ReadParameters(packet.internalData);
break;
}
//make the incoming message an out going message
packet.SendToAllExcept(player, NetDeliveryMethod.Unreliable);
}
}
private static void OnPlayerPosition(PacketPlayerPosition packet, NetworkPlayer netPlayer)
{
//get player id from packet in case of a teleport
NetworkPlayer player = Globals.Players.Values.FirstOrDefault(p => p.ID.Equals(packet.ID));
if (player.HasLoaded)
{
if (player.IsLocal) //if the server player is the one being moved, teleport them
{
SRSingleton<SceneContext>.Instance.player.transform.position = packet.Position;
SRSingleton<SceneContext>.Instance.player.transform.eulerAngles = new Vector3(0, packet.Rotation, 0);
SRSingleton<SceneContext>.Instance.PlayerState.model.SetCurrRegionSet((RegionRegistry.RegionSetId)packet.RegionSet);
SRSingleton<Overlay>.Instance.PlayTeleport();
}
else //else process player movement
{
player.PositionRotationUpdate(packet.Position, packet.Rotation, false);
player.UpdateWeaponRotation(packet.WeaponY);
player.CurrentRegionSet = (RegionRegistry.RegionSetId)packet.RegionSet;
packet.ID = player.ID;
packet.SendToAllExcept(netPlayer, NetDeliveryMethod.Unreliable);
}
}
}
private static void OnPlayerLoaded(PacketPlayerLoaded packet, NetworkPlayer player)
{
new PacketWorldData()
{
Seed = SRSingleton<SceneContext>.Instance.EconomyDirector.worldModel.econSeed,
Prices = SRSingleton<SceneContext>.Instance.EconomyDirector.currValueMap.ToDictionary(k => (ushort)k.Key, v => v.Value),
Saturation = SRSingleton<SceneContext>.Instance.EconomyDirector.worldModel.marketSaturation.ToDictionary(k => (ushort)k.Key, v => v.Value),
Keys = SRSingleton<SceneContext>.Instance.GameModel.player.keys,
Currency = SRSingleton<SceneContext>.Instance.GameModel.player.currency,
WorldTime = SRSingleton<SceneContext>.Instance.GameModel.world.worldTime,
AvailUpgrades = SRSingleton<SceneContext>.Instance.GameModel.player.availUpgrades.Select(u => (byte)u).ToList(),
Upgrades = SRSingleton<SceneContext>.Instance.GameModel.player.upgrades.Select(u => (byte)u).ToList(),
MapUnlocks = SRSingleton<SceneContext>.Instance.GameModel.player.unlockedZoneMaps.Select(m => (byte)m).ToList(),
Palette = SRSingleton<SceneContext>.Instance.GameModel.ranch.selectedPalettes.ToDictionary(p => (byte)p.Key, x => (ushort)x.Value),
Progress = SRSingleton<SceneContext>.Instance.ProgressDirector.model.progressDict.ToDictionary(p => (ushort)p.Key, x => x.Value),
GadgetsModel = SRSingleton<SceneContext>.Instance.GadgetDirector.model,
PediaUnlocks = SRSingleton<SceneContext>.Instance.PediaDirector.pediaModel.unlocked.Select(u => (ushort)u).ToList(),
Mails = SRSingleton<SceneContext>.Instance.MailDirector.model.allMail,
LemonTrees = Globals.LemonTrees
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketWorldDecorizer()
{
Contents = SRSingleton<SceneContext>.Instance.GameModel.decorizer.contents.ToDictionary(c => c.Key, v => v.Value),
Settings = SRSingleton<SceneContext>.Instance.GameModel.decorizer.settings.ToDictionary(s => s.Key, v => (ushort)v.Value.selected)
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketLandplots()
{
LandPlots = Globals.LandPlots.Values.Where(l => l.Plot.model != null).Select(l => new PacketLandplots.LandPlotData() { ID = l.Location.id, Model = l.Plot.model }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketGordos()
{
Gordos = Globals.Gordos.Values.Where(g => g.Gordo.gordoModel != null).Select(g => new PacketGordos.GordoData() { ID = g.Gordo.id, Model = g.Gordo.gordoModel }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketAccessDoors()
{
Doors = Globals.AccessDoors.Values.Select(d => new PacketAccessDoors.AccessDoorData() { ID = d.Door.id, Model = d.Door.model }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketPuzzleSlots()
{
PuzzleSlots = Globals.PuzzleSlots.Values.Select(p => new PacketPuzzleSlots.PuzzleSlotData() { ID = p.Slot.id, Model = p.Slot.model }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketWorldSwitches()
{
Switches = Globals.Switches.Values.Select(s => new PacketWorldSwitches.WorldSwitchData() { ID = s.Switch.id, Model = s.Switch.model }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketTreasurePods()
{
TreasurePods = Globals.TreasurePods.Values.Select(p => new PacketTreasurePods.TreasurePodData() { ID = p.Pod.id, Model = p.Pod.model }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketOasis()
{
Oasis = SRSingleton<SceneContext>.Instance.GameModel.AllOases().Values.Select(o => new PacketOasis.OasisData() { ID = o.gameObj.GetComponent<Oasis>().id, Model = o }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketExchangeOffers()
{
pendingOfferRancherIds = SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.pendingOfferRancherIds,
Offers = SRSingleton<SceneContext>.Instance.ExchangeDirector.worldModel.currOffers.Select(o => new PacketExchangeOffers.OfferData() { Type = (byte)o.Key, Offer = o.Value }).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
new PacketGadgets()
{
Gadgets = Globals.GadgetSites.Values.Where(g => g.Site.model.attached != null).Select(g => new PacketGadgets.GadgetSiteData()
{
ID = g.Site.id,
gadgetId = g.Site.model.attached.ident,
waitForChargeupTime = g.Site.model.attached.waitForChargeupTime,
yRotation = g.Site.model.attached.transform.localEulerAngles.y,
Model = g.Site.model.attached
}).ToList()
}.Send(player, NetDeliveryMethod.ReliableOrdered);
player.HasLoaded = true;
player.Spawn();
player.Load();
packet.ID = player.ID;
packet.SendToAll();
}
#endregion
}
}