SRMP-Public/SRMP/Networking/NetworkActor.cs

261 lines
9.9 KiB
C#

using DG.Tweening;
using MonomiPark.SlimeRancher.Regions;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace SRMultiplayer.Networking
{
public class NetworkActor : MonoBehaviour
{
public int ID { get; internal set; }
public byte Owner;
public ushort Ident;
public byte RegionSet;
public bool IsLocal { get { return Owner == Globals.LocalID; } }
public List<NetworkPlayer> KnownPlayers = new List<NetworkPlayer>();
private Rigidbody m_Rigidbody;
private RegionMember m_RegionMember;
private float m_MovementUpdateTimer;
private Vector3 m_ActualPosition;
private Vector3 m_LatestPosition;
private Vector3 m_PreviousPosition;
private Quaternion m_ActualRotation;
private Quaternion m_LatestRotation;
private Quaternion m_PreviousRotation;
private float m_LatestPositionTime;
private float m_InterpolationPeriod = 0.1f;
private Dictionary<SlimeEmotions.Emotion, float> m_PreviousEmotions = new Dictionary<SlimeEmotions.Emotion, float>();
public Reproduce Reproduce;
public SlimeEat SlimeEat;
public ResourceCycle ResourceCycle;
public DestroyPlortAfterTime DestroyPlortAfterTime;
private void Awake()
{
m_Rigidbody = GetComponentInChildren<Rigidbody>();
m_RegionMember = GetComponent<RegionMember>();
Reproduce = GetComponent<Reproduce>();
SlimeEat = GetComponent<SlimeEat>();
ResourceCycle = GetComponent<ResourceCycle>();
DestroyPlortAfterTime = GetComponent<DestroyPlortAfterTime>();
m_PreviousEmotions.Add(SlimeEmotions.Emotion.AGITATION, 0);
m_PreviousEmotions.Add(SlimeEmotions.Emotion.FEAR, 0);
m_PreviousEmotions.Add(SlimeEmotions.Emotion.HUNGER, 0);
}
private void OnEnable()
{
if (Owner == 0)
{
TakeOwnership();
}
}
private void OnDisable()
{
if (IsLocal)
{
DropOwnership();
}
}
private void Update()
{
if (IsLocal)
{
m_MovementUpdateTimer -= Time.deltaTime;
if (m_MovementUpdateTimer <= 0)
{
m_MovementUpdateTimer = 0.1f;
if (Vector3.Distance(m_ActualPosition, transform.position) > 0.1f || Vector3.Distance(m_ActualRotation.eulerAngles, transform.eulerAngles) > 0.1f)
{
m_LatestPosition = transform.position;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = m_LatestPosition;
m_ActualPosition = m_LatestPosition;
m_LatestRotation = transform.rotation;
m_PreviousRotation = m_LatestRotation;
m_ActualRotation = m_LatestRotation;
new PacketActorPosition()
{
ID = ID,
Position = transform.position,
Rotation = transform.rotation
}.Send(Lidgren.Network.NetDeliveryMethod.Unreliable);
}
if (SlimeEat != null &&
(!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.AGITATION), m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION], 0.1f) ||
!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.FEAR), m_PreviousEmotions[SlimeEmotions.Emotion.FEAR], 0.1f) ||
!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.HUNGER), m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER], 0.1f)))
{
m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.AGITATION);
m_PreviousEmotions[SlimeEmotions.Emotion.FEAR] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.FEAR);
m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.HUNGER);
new PacketActorEmotions()
{
ID = ID,
Fear = m_PreviousEmotions[SlimeEmotions.Emotion.FEAR],
Agitation = m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION],
Hunger = m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER]
}.Send();
}
}
}
else
{
if (m_Rigidbody != null)
{
m_Rigidbody.velocity = Vector3.zero;
}
float t = 1.0f - ((m_LatestPositionTime - Time.time) / m_InterpolationPeriod);
m_ActualPosition = Vector3.Lerp(m_PreviousPosition, m_LatestPosition, t);
transform.position = m_ActualPosition;
m_ActualRotation = Quaternion.Slerp(m_PreviousRotation, m_LatestRotation, t);
transform.rotation = m_ActualRotation;
}
}
public void PositionRotationUpdate(Vector3 pos, Quaternion rot, bool immediate)
{
if (Vector3.Distance(pos, m_ActualPosition) > 10f) // Teleport detection
{
immediate = true;
}
if (!immediate)
{
m_LatestPosition = pos;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = m_ActualPosition;
m_LatestRotation = rot;
m_PreviousRotation = m_ActualRotation;
}
else
{
m_LatestPosition = pos;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = pos;
m_ActualPosition = pos;
transform.position = m_ActualPosition;
m_PreviousRotation = rot;
m_LatestRotation = rot;
m_ActualRotation = rot;
transform.rotation = rot;
}
if (m_RegionMember != null && m_RegionMember.hibernating)
{
m_RegionMember.UpdateRegionMembership(true);
}
}
public void TakeOwnership()
{
if (Globals.IsServer)
{
SetOwnership(Globals.LocalID);
}
new PacketActorOwner()
{
ID = ID,
Owner = Globals.LocalID
}.Send();
}
public void DropOwnership()
{
SetOwnership(0);
new PacketActorOwner()
{
ID = ID,
Owner = 0
}.Send();
}
public void SetOwnership(byte id)
{
Owner = id;
if (Owner != Globals.LocalID)
{
if (SRSingleton<SceneContext>.Instance.Player != null)
{
var weapon = SRSingleton<SceneContext>.Instance.Player.GetComponentInChildren<WeaponVacuum>();
if (weapon != null && weapon.held != null && weapon.held.GetComponent<NetworkActor>() != null && weapon.held.GetComponent<NetworkActor>().ID == ID)
{
weapon.DropAllVacced();
}
}
}
else
{
if (m_Rigidbody != null)
{
m_Rigidbody.velocity = Vector3.zero;
}
}
if (Owner == 0 && gameObject.activeInHierarchy)
{
TakeOwnership();
}
}
internal void OnDestroyEffect()
{
var slimeKey = GetComponentInChildren<SlimeKey>();
if (slimeKey != null)
{
if (slimeKey.pickupFX != null)
{
SRBehaviour.SpawnAndPlayFX(slimeKey.pickupFX, slimeKey.transform.position, slimeKey.transform.rotation);
}
}
var destroyOnTouching = GetComponentInChildren<DestroyOnTouching>();
if (destroyOnTouching != null)
{
if (destroyOnTouching.destroyFX != null)
{
SRBehaviour.SpawnAndPlayFX(destroyOnTouching.destroyFX, destroyOnTouching.transform.position, destroyOnTouching.transform.rotation);
}
}
var exchangeBreakOnImpact = GetComponentInChildren<ExchangeBreakOnImpact>();
if (exchangeBreakOnImpact != null)
{
SRMP.Log("Exchange Box Broke!", "ACTOR");
SRBehaviour.SpawnAndPlayFX(exchangeBreakOnImpact.breakFX, exchangeBreakOnImpact.gameObject.transform.position, exchangeBreakOnImpact.gameObject.transform.rotation);
}
var breakOnImpact = GetComponentInChildren<BreakOnImpactBase>();
if (breakOnImpact != null)
{
SRBehaviour.SpawnAndPlayFX(breakOnImpact.breakFX, breakOnImpact.gameObject.transform.position, breakOnImpact.gameObject.transform.rotation);
}
var quicksilver = GetComponentInChildren<QuicksilverPlortCollector>();
if (quicksilver != null)
{
if (quicksilver.destroyFX != null)
{
SRBehaviour.SpawnAndPlayFX(quicksilver.destroyFX, quicksilver.transform.position, Quaternion.identity);
}
SECTR_AudioSystem.Play(quicksilver.onCollectionCue, quicksilver.transform.position, false);
}
}
}
}