261 lines
9.9 KiB
C#
261 lines
9.9 KiB
C#
using DG.Tweening;
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using MonomiPark.SlimeRancher.Regions;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Networking
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{
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public class NetworkActor : MonoBehaviour
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{
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public int ID { get; internal set; }
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public byte Owner;
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public ushort Ident;
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public byte RegionSet;
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public bool IsLocal { get { return Owner == Globals.LocalID; } }
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public List<NetworkPlayer> KnownPlayers = new List<NetworkPlayer>();
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private Rigidbody m_Rigidbody;
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private RegionMember m_RegionMember;
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private float m_MovementUpdateTimer;
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private Vector3 m_ActualPosition;
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private Vector3 m_LatestPosition;
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private Vector3 m_PreviousPosition;
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private Quaternion m_ActualRotation;
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private Quaternion m_LatestRotation;
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private Quaternion m_PreviousRotation;
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private float m_LatestPositionTime;
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private float m_InterpolationPeriod = 0.1f;
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private Dictionary<SlimeEmotions.Emotion, float> m_PreviousEmotions = new Dictionary<SlimeEmotions.Emotion, float>();
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public Reproduce Reproduce;
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public SlimeEat SlimeEat;
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public ResourceCycle ResourceCycle;
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public DestroyPlortAfterTime DestroyPlortAfterTime;
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private void Awake()
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{
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m_Rigidbody = GetComponentInChildren<Rigidbody>();
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m_RegionMember = GetComponent<RegionMember>();
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Reproduce = GetComponent<Reproduce>();
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SlimeEat = GetComponent<SlimeEat>();
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ResourceCycle = GetComponent<ResourceCycle>();
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DestroyPlortAfterTime = GetComponent<DestroyPlortAfterTime>();
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m_PreviousEmotions.Add(SlimeEmotions.Emotion.AGITATION, 0);
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m_PreviousEmotions.Add(SlimeEmotions.Emotion.FEAR, 0);
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m_PreviousEmotions.Add(SlimeEmotions.Emotion.HUNGER, 0);
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}
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private void OnEnable()
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{
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if (Owner == 0)
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{
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TakeOwnership();
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}
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}
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private void OnDisable()
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{
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if (IsLocal)
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{
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DropOwnership();
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}
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}
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private void Update()
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{
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if (IsLocal)
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{
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m_MovementUpdateTimer -= Time.deltaTime;
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if (m_MovementUpdateTimer <= 0)
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{
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m_MovementUpdateTimer = 0.1f;
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if (Vector3.Distance(m_ActualPosition, transform.position) > 0.1f || Vector3.Distance(m_ActualRotation.eulerAngles, transform.eulerAngles) > 0.1f)
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{
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m_LatestPosition = transform.position;
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m_LatestPositionTime = Time.time + m_InterpolationPeriod;
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m_PreviousPosition = m_LatestPosition;
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m_ActualPosition = m_LatestPosition;
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m_LatestRotation = transform.rotation;
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m_PreviousRotation = m_LatestRotation;
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m_ActualRotation = m_LatestRotation;
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new PacketActorPosition()
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{
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ID = ID,
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Position = transform.position,
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Rotation = transform.rotation
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}.Send(Lidgren.Network.NetDeliveryMethod.Unreliable);
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}
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if (SlimeEat != null &&
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(!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.AGITATION), m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION], 0.1f) ||
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!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.FEAR), m_PreviousEmotions[SlimeEmotions.Emotion.FEAR], 0.1f) ||
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!Utils.CloseEnoughForMe(SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.HUNGER), m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER], 0.1f)))
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{
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m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.AGITATION);
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m_PreviousEmotions[SlimeEmotions.Emotion.FEAR] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.FEAR);
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m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER] = SlimeEat.emotions.GetCurr(SlimeEmotions.Emotion.HUNGER);
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new PacketActorEmotions()
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{
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ID = ID,
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Fear = m_PreviousEmotions[SlimeEmotions.Emotion.FEAR],
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Agitation = m_PreviousEmotions[SlimeEmotions.Emotion.AGITATION],
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Hunger = m_PreviousEmotions[SlimeEmotions.Emotion.HUNGER]
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}.Send();
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}
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}
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}
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else
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{
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if (m_Rigidbody != null)
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{
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m_Rigidbody.velocity = Vector3.zero;
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}
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float t = 1.0f - ((m_LatestPositionTime - Time.time) / m_InterpolationPeriod);
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m_ActualPosition = Vector3.Lerp(m_PreviousPosition, m_LatestPosition, t);
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transform.position = m_ActualPosition;
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m_ActualRotation = Quaternion.Slerp(m_PreviousRotation, m_LatestRotation, t);
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transform.rotation = m_ActualRotation;
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}
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}
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public void PositionRotationUpdate(Vector3 pos, Quaternion rot, bool immediate)
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{
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if (Vector3.Distance(pos, m_ActualPosition) > 10f) // Teleport detection
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{
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immediate = true;
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}
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if (!immediate)
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{
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m_LatestPosition = pos;
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m_LatestPositionTime = Time.time + m_InterpolationPeriod;
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m_PreviousPosition = m_ActualPosition;
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m_LatestRotation = rot;
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m_PreviousRotation = m_ActualRotation;
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}
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else
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{
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m_LatestPosition = pos;
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m_LatestPositionTime = Time.time + m_InterpolationPeriod;
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m_PreviousPosition = pos;
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m_ActualPosition = pos;
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transform.position = m_ActualPosition;
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m_PreviousRotation = rot;
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m_LatestRotation = rot;
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m_ActualRotation = rot;
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transform.rotation = rot;
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}
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if (m_RegionMember != null && m_RegionMember.hibernating)
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{
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m_RegionMember.UpdateRegionMembership(true);
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}
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}
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public void TakeOwnership()
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{
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if (Globals.IsServer)
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{
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SetOwnership(Globals.LocalID);
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}
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new PacketActorOwner()
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{
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ID = ID,
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Owner = Globals.LocalID
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}.Send();
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}
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public void DropOwnership()
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{
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SetOwnership(0);
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new PacketActorOwner()
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{
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ID = ID,
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Owner = 0
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}.Send();
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}
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public void SetOwnership(byte id)
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{
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Owner = id;
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if (Owner != Globals.LocalID)
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{
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if (SRSingleton<SceneContext>.Instance.Player != null)
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{
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var weapon = SRSingleton<SceneContext>.Instance.Player.GetComponentInChildren<WeaponVacuum>();
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if (weapon != null && weapon.held != null && weapon.held.GetComponent<NetworkActor>() != null && weapon.held.GetComponent<NetworkActor>().ID == ID)
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{
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weapon.DropAllVacced();
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}
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}
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}
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else
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{
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if (m_Rigidbody != null)
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{
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m_Rigidbody.velocity = Vector3.zero;
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}
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}
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if (Owner == 0 && gameObject.activeInHierarchy)
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{
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TakeOwnership();
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}
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}
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internal void OnDestroyEffect()
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{
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var slimeKey = GetComponentInChildren<SlimeKey>();
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if (slimeKey != null)
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{
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if (slimeKey.pickupFX != null)
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{
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SRBehaviour.SpawnAndPlayFX(slimeKey.pickupFX, slimeKey.transform.position, slimeKey.transform.rotation);
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}
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}
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var destroyOnTouching = GetComponentInChildren<DestroyOnTouching>();
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if (destroyOnTouching != null)
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{
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if (destroyOnTouching.destroyFX != null)
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{
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SRBehaviour.SpawnAndPlayFX(destroyOnTouching.destroyFX, destroyOnTouching.transform.position, destroyOnTouching.transform.rotation);
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}
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}
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var exchangeBreakOnImpact = GetComponentInChildren<ExchangeBreakOnImpact>();
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if (exchangeBreakOnImpact != null)
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{
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SRMP.Log("Exchange Box Broke!", "ACTOR");
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SRBehaviour.SpawnAndPlayFX(exchangeBreakOnImpact.breakFX, exchangeBreakOnImpact.gameObject.transform.position, exchangeBreakOnImpact.gameObject.transform.rotation);
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}
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var breakOnImpact = GetComponentInChildren<BreakOnImpactBase>();
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if (breakOnImpact != null)
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{
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SRBehaviour.SpawnAndPlayFX(breakOnImpact.breakFX, breakOnImpact.gameObject.transform.position, breakOnImpact.gameObject.transform.rotation);
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}
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var quicksilver = GetComponentInChildren<QuicksilverPlortCollector>();
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if (quicksilver != null)
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{
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if (quicksilver.destroyFX != null)
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{
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SRBehaviour.SpawnAndPlayFX(quicksilver.destroyFX, quicksilver.transform.position, Quaternion.identity);
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}
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SECTR_AudioSystem.Play(quicksilver.onCollectionCue, quicksilver.transform.position, false);
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}
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}
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}
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}
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