SRMP-Public/SRMP/Networking/NetworkAmmo.cs
2023-05-29 22:23:11 +02:00

48 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace SRMultiplayer.Networking
{
public class NetworkAmmo : Ammo
{
public static Dictionary<string, NetworkAmmo> All = new Dictionary<string, NetworkAmmo>();
public string ID;
public SiloStorage Silo;
public NetworkAmmo(SiloStorage silo, HashSet<Identifiable.Id> potentialAmmo, int numSlots, int usableSlots, Predicate<Identifiable.Id>[] slotPreds, Func<Identifiable.Id, int, int> slotMaxCountFunction) : base(potentialAmmo, numSlots, usableSlots, slotPreds, slotMaxCountFunction)
{
Silo = silo;
var landplotLocation = GetInParent<LandPlotLocation>(silo.gameObject);
if (landplotLocation != null)
{
ID = landplotLocation.id;
}
else
{
ID = GetInParent<GadgetSite>(silo.gameObject).id;
}
ID += "-" + silo.name;
All[ID] = this;
}
private T GetInParent<T>(GameObject obj)
{
var cmp = obj.GetComponent<T>();
if(cmp != null)
{
return cmp;
}
if(obj.transform.parent != null)
{
return GetInParent<T>(obj.transform.parent.gameObject);
}
return default(T);
}
}
}