48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace SRMultiplayer.Networking
|
|
{
|
|
public class NetworkAmmo : Ammo
|
|
{
|
|
public static Dictionary<string, NetworkAmmo> All = new Dictionary<string, NetworkAmmo>();
|
|
|
|
public string ID;
|
|
public SiloStorage Silo;
|
|
|
|
public NetworkAmmo(SiloStorage silo, HashSet<Identifiable.Id> potentialAmmo, int numSlots, int usableSlots, Predicate<Identifiable.Id>[] slotPreds, Func<Identifiable.Id, int, int> slotMaxCountFunction) : base(potentialAmmo, numSlots, usableSlots, slotPreds, slotMaxCountFunction)
|
|
{
|
|
Silo = silo;
|
|
var landplotLocation = GetInParent<LandPlotLocation>(silo.gameObject);
|
|
if (landplotLocation != null)
|
|
{
|
|
ID = landplotLocation.id;
|
|
}
|
|
else
|
|
{
|
|
ID = GetInParent<GadgetSite>(silo.gameObject).id;
|
|
}
|
|
ID += "-" + silo.name;
|
|
|
|
All[ID] = this;
|
|
}
|
|
|
|
private T GetInParent<T>(GameObject obj)
|
|
{
|
|
var cmp = obj.GetComponent<T>();
|
|
if(cmp != null)
|
|
{
|
|
return cmp;
|
|
}
|
|
if(obj.transform.parent != null)
|
|
{
|
|
return GetInParent<T>(obj.transform.parent.gameObject);
|
|
}
|
|
return default(T);
|
|
}
|
|
}
|
|
}
|