SRMP-Public/SRMP/Networking/NetworkDrone.cs
2023-05-29 22:23:11 +02:00

131 lines
4.5 KiB
C#

using MonomiPark.SlimeRancher.Regions;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace SRMultiplayer.Networking
{
public class NetworkDrone : MonoBehaviour
{
public Drone Drone;
public NetworkRegion Region;
public bool IsLocal { get { return Region.IsLocal; } }
private RegionMember m_RegionMember;
private float m_MovementUpdateTimer;
private Vector3 m_ActualPosition;
private Vector3 m_LatestPosition;
private Vector3 m_PreviousPosition;
private Quaternion m_ActualRotation;
private Quaternion m_LatestRotation;
private Quaternion m_PreviousRotation;
private float m_LatestPositionTime;
private float m_InterpolationPeriod = 0.1f;
private void Awake()
{
m_RegionMember = GetComponent<RegionMember>();
}
private void OnDestroy()
{
Region.OnBecameOwner -= OnBecameOwner;
}
private void OnBecameOwner()
{
Drone.plexer.ForceRethink();
}
private void Start()
{
Region.OnBecameOwner += OnBecameOwner;
m_LatestPosition = transform.position;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = m_LatestPosition;
m_ActualPosition = m_LatestPosition;
m_LatestRotation = transform.rotation;
m_PreviousRotation = m_LatestRotation;
m_ActualRotation = m_LatestRotation;
}
private void Update()
{
if (IsLocal)
{
m_MovementUpdateTimer -= Time.deltaTime;
if (m_MovementUpdateTimer <= 0)
{
if (Vector3.Distance(m_ActualPosition, transform.position) > 0.1f || Vector3.Distance(m_ActualRotation.eulerAngles, transform.eulerAngles) > 0.1f)
{
m_LatestPosition = transform.position;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = m_LatestPosition;
m_ActualPosition = m_LatestPosition;
m_LatestRotation = transform.rotation;
m_PreviousRotation = m_LatestRotation;
m_ActualRotation = m_LatestRotation;
m_MovementUpdateTimer = 0.1f;
new PacketDronePosition()
{
ID = Drone.droneModel.siteId,
Position = transform.position,
Rotation = transform.rotation
}.Send(Lidgren.Network.NetDeliveryMethod.Unreliable);
}
}
}
else
{
float t = 1.0f - ((m_LatestPositionTime - Time.time) / m_InterpolationPeriod);
m_ActualPosition = Vector3.Lerp(m_PreviousPosition, m_LatestPosition, t);
transform.position = m_ActualPosition;
m_ActualRotation = Quaternion.Slerp(m_PreviousRotation, m_LatestRotation, t);
transform.rotation = m_ActualRotation;
}
}
public void PositionRotationUpdate(Vector3 pos, Quaternion rot, bool immediate)
{
if (Vector3.Distance(pos, m_ActualPosition) > 10f) // Teleport detection
{
immediate = true;
}
if (!immediate)
{
m_LatestPosition = pos;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = m_ActualPosition;
m_LatestRotation = rot;
m_PreviousRotation = m_ActualRotation;
}
else
{
m_LatestPosition = pos;
m_LatestPositionTime = Time.time + m_InterpolationPeriod;
m_PreviousPosition = pos;
m_ActualPosition = pos;
transform.position = m_ActualPosition;
m_PreviousRotation = rot;
m_LatestRotation = rot;
m_ActualRotation = rot;
transform.rotation = rot;
}
if (m_RegionMember != null && m_RegionMember.hibernating)
{
m_RegionMember.UpdateRegionMembership(true);
}
}
}
}