30 lines
No EOL
708 B
C#
30 lines
No EOL
708 B
C#
using HarmonyLib;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(AccessDoor))]
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[HarmonyPatch("CurrState", MethodType.Setter)]
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class AccessDoor_CurrState
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{
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static void Prefix(AccessDoor __instance, ref AccessDoor.State value)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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AccessDoor door = __instance;
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string id = door.id;
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new PacketAccessDoorOpen()
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{
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ID = id,
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State = (byte)value
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}.Send();
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}
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}
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} |