47 lines
No EOL
1.2 KiB
C#
47 lines
No EOL
1.2 KiB
C#
using HarmonyLib;
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using MonomiPark.SlimeRancher.DataModel;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(DroneSubbehaviourRest))]
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[HarmonyPatch("OnFirstAction")]
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class DroneSubbehaviourRest_OnFirstAction
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{
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static void Prefix(DroneSubbehaviourRest __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketDroneActive()
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{
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ID = __instance.drone.droneModel.siteId,
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Enabled = false
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}.Send();
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}
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}
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[HarmonyPatch(typeof(DroneSubbehaviourRest))]
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[HarmonyPatch("OnAction")]
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class DroneSubbehaviourRest_OnAction
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{
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static void Postfix(DroneSubbehaviourRest __instance, ref bool __result)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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if (__result)
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{
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new PacketDroneActive()
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{
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ID = __instance.drone.droneModel.siteId,
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Enabled = true
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}.Send();
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}
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}
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}
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} |