44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using HarmonyLib;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(EnergyJetpack))]
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[HarmonyPatch("OnStart_Jetpack")]
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class EnergyJetpack_OnStart_Jetpack
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{
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static void Postfix(EnergyJetpack __instance)
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{
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if (!Globals.IsMultiplayer) return;
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new PacketPlayerFX()
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{
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ID = Globals.LocalID,
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Type = (byte)PacketPlayerFX.FXType.JetpackAudio,
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Enable = true
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}.Send();
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}
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}
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[HarmonyPatch(typeof(EnergyJetpack))]
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[HarmonyPatch("OnStop_Jetpack")]
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class EnergyJetpack_OnStop_Jetpack
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{
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static void Postfix(EnergyJetpack __instance)
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{
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if (!Globals.IsMultiplayer) return;
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new PacketPlayerFX()
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{
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ID = Globals.LocalID,
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Type = (byte)PacketPlayerFX.FXType.JetpackAudio,
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Enable = false
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}.Send();
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}
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}
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}
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