34 lines
No EOL
950 B
C#
34 lines
No EOL
950 B
C#
using HarmonyLib;
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using MonomiPark.SlimeRancher.Regions;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices.WindowsRuntime;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(ExchangeBreakOnImpact))]
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[HarmonyPatch("BreakOpen")]
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class ExchangeBreakOnImpact_BreakOpen
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{
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static bool Prefix(ExchangeBreakOnImpact __instance)
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{
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//if multiplayer, only the server can trigger the impact
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if (!Globals.IsMultiplayer) return true;
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var entity = __instance.GetComponent<NetworkActor>();
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SRMP.Log("Exchange Box Break: " + (entity != null && entity.IsLocal), "EXCHANGE");
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//if the box exists and the entity is local process the break
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return (entity != null && entity.IsLocal);
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}
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}
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} |