45 lines
No EOL
1.2 KiB
C#
45 lines
No EOL
1.2 KiB
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(FireColumn))]
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[HarmonyPatch("ActivateFire")]
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class FireColumn_ActivateFire
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{
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static void Prefix(FireColumn __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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var netColumn = __instance.GetComponent<NetworkFireColumn>();
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if (netColumn != null && __instance.isActiveAndEnabled && !__instance.fireActive && !__instance.deactivating)
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{
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new PacketFireColumnActivate()
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{
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ID = netColumn.ID
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}.Send();
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}
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}
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}
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[HarmonyPatch(typeof(FireColumn))]
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[HarmonyPatch("DeactivateFire")]
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class FireColumn_DeactivateFire
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{
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static void Prefix(FireColumn __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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if (__instance.isActiveAndEnabled && __instance.fireActive)
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{
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}
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}
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}
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} |