28 lines
No EOL
768 B
C#
28 lines
No EOL
768 B
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(LandPlotLocation))]
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[HarmonyPatch("Replace")]
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class LandPlotLocation_Replace
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{
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static void Postfix(LandPlotLocation __instance, LandPlot oldLandPlot, GameObject replacementPrefab)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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new PacketLandPlotReplace()
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{
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ID = __instance.id,
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Type = (byte)replacementPrefab.GetComponent<LandPlot>().typeId
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}.Send();
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}
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}
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} |