SRMP-Public/SRMP/Patches/Patch_NutCracker.cs
2023-05-29 22:23:11 +02:00

44 lines
No EOL
1.2 KiB
C#

using HarmonyLib;
using SRMultiplayer.Networking;
using SRMultiplayer.Packets;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace SRMultiplayer.Patches
{
//[HarmonyPatch(typeof(Nutcracker))]
//[HarmonyPatch("OnTriggerEnter")]
//class Nutcracker_OnTriggerEnter
//{
// static bool Prefix(Nutcracker __instance, Collider col)
// {
// if (!Globals.IsMultiplayer) return true;
// var netActor = col.GetComponent<NetworkActor>();
// return (netActor != null && netActor.IsLocal);
// }
//}
[HarmonyPatch(typeof(Nutcracker))]
[HarmonyPatch("DoCrack")]
class Nutcracker_DoCrack
{
static bool Prefix(Nutcracker __instance, GameObject toCrack)
{
if (!Globals.IsMultiplayer) return true;
var netActor = toCrack.GetComponent<NetworkActor>();
if (netActor != null && !netActor.IsLocal)
{
__instance.GetComponent<NetworkNutcracker>().Crack(toCrack);
return false;
}
return true;
}
}
}