59 lines
No EOL
1.9 KiB
C#
59 lines
No EOL
1.9 KiB
C#
using HarmonyLib;
|
|
using SRMultiplayer.Networking;
|
|
using SRMultiplayer.Packets;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace SRMultiplayer.Patches
|
|
{
|
|
[HarmonyPatch(typeof(PlortCollector))]
|
|
[HarmonyPatch("DoCollection")]
|
|
class PlortCollector_DoCollection
|
|
{
|
|
static bool Prefix(PlortCollector __instance)
|
|
{
|
|
if (!Globals.IsMultiplayer) return true;
|
|
|
|
var netLandplot = __instance.model.gameObj.GetComponent<NetworkLandplot>();
|
|
return (netLandplot != null && netLandplot.IsLocal);
|
|
}
|
|
|
|
static void Postfix(PlortCollector __instance)
|
|
{
|
|
if (!Globals.IsMultiplayer) return;
|
|
|
|
var netLandplot = __instance.model.gameObj.GetComponent<NetworkLandplot>();
|
|
if (netLandplot != null && netLandplot.IsLocal)
|
|
{
|
|
new PacketLandPlotCollect()
|
|
{
|
|
ID = __instance.model.gameObj.GetComponent<LandPlotLocation>().id,
|
|
collectorNextTime = __instance.model.collectorNextTime,
|
|
endCollectAt = __instance.endCollectAt,
|
|
forceCollectUntil = __instance.forceCollectUntil
|
|
}.Send();
|
|
}
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(PlortCollector))]
|
|
[HarmonyPatch("StartCollection")]
|
|
class PlortCollector_StartCollection
|
|
{
|
|
static void Prefix(PlortCollector __instance)
|
|
{
|
|
if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
|
|
|
|
if (__instance.joints.Count == 0 && __instance.timeDir.HasReached(__instance.forceCollectUntil))
|
|
{
|
|
new PacketLandPlotStartCollection()
|
|
{
|
|
ID = __instance.model.gameObj.GetComponent<LandPlotLocation>().id
|
|
}.Send();
|
|
}
|
|
}
|
|
}
|
|
} |