20 lines
No EOL
609 B
C#
20 lines
No EOL
609 B
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SRMultiplayer.Packets;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(SRBehaviour))]
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[HarmonyPatch("SpawnAndPlayFX", new Type[] { typeof(GameObject), typeof(GameObject), typeof(Vector3), typeof(Quaternion) })]
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class SRBehaviour_SpawnAndPlayFX
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{
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static void Postfix(GameObject prefab, GameObject parentObject, Vector3 position, Quaternion rotation)
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{
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//SRMP.Log("SRBehaviour_SpawnAndPlayFX " + prefab.name);
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}
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}
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} |