29 lines
No EOL
1 KiB
C#
29 lines
No EOL
1 KiB
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(SiloStorage))]
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[HarmonyPatch("InitAmmo")]
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class SiloStorage_InitAmmo
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{
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static bool Prefix(SiloStorage __instance)
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{
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if(__instance.ammo == null)
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{
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__instance.ammo = new NetworkAmmo(__instance, __instance.type.GetContents(), __instance.numSlots, __instance.numSlots, new Predicate<Identifiable.Id>[__instance.numSlots], (Identifiable.Id id, int index) => __instance.maxAmmo);
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}
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else if(!(__instance.ammo is NetworkAmmo))
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{
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__instance.ammo = new NetworkAmmo(__instance, __instance.type.GetContents(), __instance.numSlots, __instance.numSlots, new Predicate<Identifiable.Id>[__instance.numSlots], (Identifiable.Id id, int index) => __instance.maxAmmo);
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}
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return false;
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}
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}
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} |