44 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			No EOL
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using HarmonyLib;
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| using SRMultiplayer.Networking;
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using UnityEngine;
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| 
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| namespace SRMultiplayer.Patches
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| {
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|     [HarmonyPatch(typeof(SpawnResource))]
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|     [HarmonyPatch("Update")]
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|     class SpawnResource_Update
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|     {
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|         static bool Prefix(SpawnResource __instance)
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|         {
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|             if (!Globals.IsMultiplayer) return true;
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| 
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|             var netSpawnResource = __instance.GetComponent<NetworkSpawnResource>();
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|             if (netSpawnResource != null && netSpawnResource.LandPlot != null)
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|             {
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|                 return netSpawnResource.LandPlot.IsLocal;
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|             }
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|             return (netSpawnResource != null && netSpawnResource.IsLocal);
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|         }
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|     }
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| 
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|     [HarmonyPatch(typeof(SpawnResource))]
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|     [HarmonyPatch("UpdateToTime")]
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|     class SpawnResource_UpdateToTime
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|     {
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|         static bool Prefix(SpawnResource __instance)
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|         {
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|             if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
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| 
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|             var netSpawnResource = __instance.GetComponent<NetworkSpawnResource>();
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|             if (netSpawnResource != null && netSpawnResource.LandPlot != null)
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|             {
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|                 return netSpawnResource.LandPlot.IsLocal;
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|             }
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|             return (netSpawnResource != null && netSpawnResource.IsLocal);
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|         }
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|     }
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| } | 
