44 lines
No EOL
1.3 KiB
C#
44 lines
No EOL
1.3 KiB
C#
using HarmonyLib;
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using SRMultiplayer.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(SpawnResource))]
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[HarmonyPatch("Update")]
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class SpawnResource_Update
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{
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static bool Prefix(SpawnResource __instance)
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{
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if (!Globals.IsMultiplayer) return true;
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var netSpawnResource = __instance.GetComponent<NetworkSpawnResource>();
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if (netSpawnResource != null && netSpawnResource.LandPlot != null)
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{
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return netSpawnResource.LandPlot.IsLocal;
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}
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return (netSpawnResource != null && netSpawnResource.IsLocal);
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}
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}
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[HarmonyPatch(typeof(SpawnResource))]
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[HarmonyPatch("UpdateToTime")]
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class SpawnResource_UpdateToTime
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{
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static bool Prefix(SpawnResource __instance)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
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var netSpawnResource = __instance.GetComponent<NetworkSpawnResource>();
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if (netSpawnResource != null && netSpawnResource.LandPlot != null)
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{
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return netSpawnResource.LandPlot.IsLocal;
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}
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return (netSpawnResource != null && netSpawnResource.IsLocal);
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}
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}
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} |