26 lines
No EOL
693 B
C#
26 lines
No EOL
693 B
C#
using HarmonyLib;
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using SRMultiplayer.Packets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace SRMultiplayer.Patches
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{
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[HarmonyPatch(typeof(TimeDirector))]
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[HarmonyPatch("FastForwardTo")]
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class TimeDirector_FastForwardTo
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{
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static void Prefix(TimeDirector __instance, ref double fastForwardUntil)
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{
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if (!Globals.IsMultiplayer || Globals.HandlePacket) return;
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if (SRSingleton<SceneContext>.Instance.TimeDirector.IsFastForwarding()) return;
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new PacketWorldFastForward()
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{
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FastForwardTill = fastForwardUntil
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}.Send();
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}
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}
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} |