SRMP-Public/SRMP/Patches/Patch_Vacuumable.cs
2023-05-29 22:23:11 +02:00

40 lines
No EOL
1 KiB
C#

using HarmonyLib;
using SRMultiplayer.Networking;
using SRMultiplayer.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace SRMultiplayer.Patches
{
[HarmonyPatch(typeof(Vacuumable))]
[HarmonyPatch("capture")]
class Vacuumable_capture
{
static void Prefix(Vacuumable __instance)
{
if (!Globals.IsMultiplayer) return;
var netActor = __instance.GetComponentInParent<NetworkActor>();
if (netActor != null && !netActor.IsLocal)
{
netActor.TakeOwnership();
}
}
}
[HarmonyPatch(typeof(Vacuumable))]
[HarmonyPatch("TryConsume")]
class Vacuumable_TryConsume
{
static bool Prefix(Vacuumable __instance)
{
if (!Globals.IsMultiplayer || Globals.HandlePacket) return true;
var netActor = __instance.GetComponent<NetworkActor>();
return (netActor != null && netActor.IsLocal);
}
}
}